Search found 92 matches

by MicroMacro
Thu Oct 01, 2015 1:57 am
Forum: Libraries and Tools
Topic: It's a Big, Big World - 2D Platforming Sandbox
Replies: 6
Views: 1852

Re: MiniDigger - The Terarria Clone that isn't Terarria.

I like the look of it. One question that comes to mind though, are your physics decoupled from framerate properly? In the video it looked like on the moon, blocks were falling at slightly different rates at different times, but it was so subtle I could be wrong. Two Three other quick questions: Are...
by MicroMacro
Sun Sep 20, 2015 10:04 pm
Forum: Libraries and Tools
Topic: It's a Big, Big World - 2D Platforming Sandbox
Replies: 6
Views: 1852

It's a Big, Big World - 2D Platforming Sandbox

Hey there! I'm currently working on a game right now that is similar to Minecraft and Terarria but eventually will break away from the strictly sandbox game and have some essence to it. But for now, I have this working ( very well I might say ) prototype! ry1VKk00KEI Downloads Current version: 11.10...
by MicroMacro
Sat Sep 19, 2015 4:13 am
Forum: Support and Development
Topic: Stabilizing Physics
Replies: 6
Views: 954

Re: Stabilizing Physics

Case closed. After a lot of discussion with one of my friends, I fixed it. Thanks for your help!
by MicroMacro
Sat Sep 19, 2015 1:29 am
Forum: Support and Development
Topic: Stabilizing Physics
Replies: 6
Views: 954

Re: Stabilizing Physics

Basically I want physics to update at the same speed no matter what the framerate is, which is not what's happening right now. :\
by MicroMacro
Sat Sep 19, 2015 1:20 am
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 741

Re: [Need Help] Loading Dynamic Content (aka mods)

If you choose to go with the method I said, yeah.
by MicroMacro
Sat Sep 19, 2015 12:48 am
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 741

Re: [Need Help] Loading Dynamic Content (aka mods)

So, here's an example: --A lua file ( I know you're using json ) that has data return { itema = "thing", itemb = "thing", } --the loading code for k, v in pairs( love.filesystem.getDirectoryItems( dir ) do --get the file local t = pcall( love.filesystem.load( fileLocation )( ) ) --t is now that tabl...
by MicroMacro
Sat Sep 19, 2015 12:37 am
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 741

Re: [Need Help] Loading Dynamic Content (aka mods)

I dont suggest using io.open when you can just use love.filesystem.read( ). Even better, make the table setup like "return { }" then all you need to do is "local t = pcall( love.filesystem.load( path )( ) )"
by MicroMacro
Fri Sep 18, 2015 11:34 pm
Forum: Support and Development
Topic: [Need Help] Loading Dynamic Content (aka mods)
Replies: 9
Views: 741

Re: [Need Help] Loading Dynamic Content (aka mods)

Alright. The way I do it in my game is that I have different folders for each object type: worldTypes, blocks, and items. I loop through each one and find the block, read it's table, and throw it into a metatable so that any other values not added get added and then the table is put into the global ...
by MicroMacro
Fri Sep 18, 2015 11:22 pm
Forum: Support and Development
Topic: Stabilizing Physics
Replies: 6
Views: 954

Re: Stabilizing Physics

I'm not sure if I'm using DT correctly. My code's a mess and the game isn't 100% optimized in terms of efficiency, but it runs. Moon world breaks. I'm working on a fix to that, I promise Controls (configurable in the options menu:) A-D: move character Space: Jump Left Click: break block Rclick: plac...
by MicroMacro
Fri Sep 18, 2015 11:13 pm
Forum: Support and Development
Topic: Stabilizing Physics
Replies: 6
Views: 954

Re: Stabilizing Physics

This did better but still did not solve my issue. Before the jumping would be lower depeding on the speed, but now if the framerate is lower, so is the gravity inflicted on the player. I'll look into this further. It's funny because I tried doing something like this before but actually didn't update...