Search found 92 matches

by MicroMacro
Sat Jun 07, 2014 5:59 pm
Forum: Support and Development
Topic: LOVE to .exes and .dlls
Replies: 12
Views: 1740

Re: LOVE to .exes and .dlls

So how do I pack the Exe?
by MicroMacro
Sat Jun 07, 2014 5:10 pm
Forum: Support and Development
Topic: LOVE to .exes and .dlls
Replies: 12
Views: 1740

LOVE to .exes and .dlls

Okay, so I am programming a game, and when it is done, I want to be able to make it into an exe with dlls.
1) How do I do that?
2) Will people who want to play need to install Love, even if it is an Exe?
3) Will people need to install Lua?
by MicroMacro
Sat Jun 07, 2014 8:01 am
Forum: Support and Development
Topic: Help with "waiting"
Replies: 4
Views: 424

Re: Help with "waiting"

Cool! Thanks so much for your help!

Do you happen to have a Skype? It would be awesome to talk to you!
by MicroMacro
Sat Jun 07, 2014 4:28 am
Forum: Support and Development
Topic: Help with "waiting"
Replies: 4
Views: 424

Help with "waiting"

I am programming a game in which the player needs to dodge randomly spawning blocks. The problem is, I need the randomly spawning blocks to spawn, wait few seconds, despawn, wait a few seconds, then spawn again, all while letting the character move around.

Is there any way to do this?
by MicroMacro
Thu Jun 05, 2014 7:54 pm
Forum: Support and Development
Topic: Coding Problems
Replies: 4
Views: 577

Re: Coding Problems

Thanks for the help. Here;s the love file.
My Love File.zip
Love file is in the ZIP
(10.7 KiB) Downloaded 38 times
by MicroMacro
Thu Jun 05, 2014 1:33 am
Forum: Support and Development
Topic: Coding Problems
Replies: 4
Views: 577

Coding Problems

I'm relatively new to Lua, but this seems like it should work, but LOVE throws me an error at line 15. --Baddie Class --All functions will be written as r + whatever the function is. R stands for RED function rLoad() --rImgN = love.graphics.newImage("textures/rNeutral.png") rImgH = love.graphics.new...
by MicroMacro
Sat May 31, 2014 12:49 am
Forum: Support and Development
Topic: Bodies
Replies: 1
Views: 347

Bodies

I am working on a game that requires love.physics support. I have 1 problem right now:
How do I assign an image to a body, created with love.physics.newBody(stuff)?
This would be very helpful to know, so thanks!
by MicroMacro
Sat May 31, 2014 12:06 am
Forum: Support and Development
Topic: Help! New User!
Replies: 10
Views: 1522

Re: Help! New User!

Thanks.

Also, can I have a list of the callbacks? I can only find a few on the wiki.

Also, I hope for the best with Windmill gaming!
by MicroMacro
Fri May 30, 2014 11:02 pm
Forum: Support and Development
Topic: Help! New User!
Replies: 10
Views: 1522

Re: Help! New User!

And how would I make it possible to sense the bad character? Need more info, preferably a .love file. What I mean by that is this: In the original game, when the block hit the character in Phase2, the character would die. How would I be able to make it so that when the character's pixels touch a ba...