Search found 40 matches

by Xkeeper
Sun Sep 25, 2011 8:50 pm
Forum: General
Topic: Sandboxing (poll)
Replies: 83
Views: 20230

Re: Sandboxing (poll)

I guess a decent compromise would be to have something in conf.lua that sets variables if it will need "sandboxed" privileges later, and LOVE can present a dialog box before starting the file or whatever. Combined with saving the result somewhere it should be sufficiently out-of-the-way enough to no...
by Xkeeper
Sun Sep 25, 2011 3:16 am
Forum: General
Topic: Sandboxing (poll)
Replies: 83
Views: 20230

Re: Sandboxing (poll)

I say no. It's nice to see that the debate is fairly even, though. Among other reasons, I sometimes use LOVE for things that aren't games. It's a very simple interface to graphics, sound, and similar libraries without having to do a lot of work. All of this prompting/requesting/acknowledging crap ha...
by Xkeeper
Thu Aug 18, 2011 12:14 am
Forum: Games and Creations
Topic: Underlife (WIP)
Replies: 48
Views: 9894

Re: Underlife (WIP)

You could pull a Tetrisphere and just handle wrapping around, but then it wouldn't really be "endless".

(Tetrisphere, for those not in the know, presented a game grid as a sphere but it was actually just a portion of a square playfield mapped onto it.)
by Xkeeper
Wed Aug 17, 2011 9:12 am
Forum: Games and Creations
Topic: Underlife (WIP)
Replies: 48
Views: 9894

Re: Underlife (WIP)

I like the spacey blue rune stuff more than a cavern. The fact that there's an empty nothingness out in the void helps, too. If you wanted to really throw people for a loop, you could keep player-edited chunks in memory when they were scrolled offscreen and corrupt them, or (my favorite) occasionall...
by Xkeeper
Sat Dec 18, 2010 10:25 am
Forum: Support and Development
Topic: lag spikes
Replies: 10
Views: 2362

Re: lag spikes

thitem wrote:Try set high priority for game application through the task manager.
This is not only a really really bad idea, but it won't fix it, either.

It's a vsync issue. Just disable vsync and apply some common sense dt checks and you're good.
by Xkeeper
Sat Dec 18, 2010 10:23 am
Forum: Support and Development
Topic: Tile based scrolling
Replies: 37
Views: 2251

Re: Tile based scrolling

Then why don't you change the player position? That is much less work for the computer than updating every enemy, just when the player moves. Yea that distance code makes more sense now, Though I still don't understand what you mean about changing the player position. If I change the player positio...
by Xkeeper
Wed Dec 15, 2010 2:39 am
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 11866

Re: My own action adventure engine

The solution to that physics problem is running physics multiple times in smaller timesteps, not not using dt. The problem is, let's say Physics is taking too long. Your game misses a frame update; easy enough, run Physics twice to catch up (since high dt = major errors or crashes). But uh oh, you ...
by Xkeeper
Wed Dec 15, 2010 2:26 am
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 40961

Re: LÖVE 0.7.0 Game Slave released

Bleh, still has the same weird jittery framerate issue. I hate my video card.

Good to see it's released, though it would've been nice to have some demos of the new features.
by Xkeeper
Fri Oct 08, 2010 11:38 pm
Forum: Libraries and Tools
Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
Replies: 36
Views: 12583

Re: LÖVElike - A Roguelike Engine (aka "Barrelike") - CLOSED

Did you give up because of that one comment? Not at all. I know that reason is on my side and even have years of standing against internet "trolls" if needed (hey, not saying that Lap is one). But his words made rethink that even doing this for fun I should focus instead time in another "fun" thing...
by Xkeeper
Thu Sep 30, 2010 2:12 pm
Forum: Games and Creations
Topic: Little Games (on hold)
Replies: 7
Views: 1393

Re: Little Games

I got to the +-shaped stage and gave up. Damn, that was frustrating.