Search found 108 matches

by sphyrth
Fri Aug 15, 2014 11:58 am
Forum: Games and Creations
Topic: TRON - a mini tron-like game (for 2 players) with AI
Replies: 2
Views: 2045

Re: TRON - a mini tron-like game (for 2 players) with AI

It will be a fun game,but the Light-cycle is too fast... and it maybe subjective on my part, but I'm more used to Gameboy Action's Serpent War controls (left and right only). Also, the music doesn't loop. You really gave me nostalgia about Serpent War, and am suggesting you take that route instead o...
by sphyrth
Wed Aug 13, 2014 12:38 am
Forum: General
Topic: About love.graphics.newQuad(... sw, sh)
Replies: 2
Views: 1072

Re: About love.graphics.newQuad(... sw, sh)

Just checked the wiki again, and you're right. It basically takes into account those who use "scale_factors".

Thanks! :awesome:
by sphyrth
Mon Aug 11, 2014 8:38 am
Forum: General
Topic: About love.graphics.newQuad(... sw, sh)
Replies: 2
Views: 1072

About love.graphics.newQuad(... sw, sh)

Okay, since I only use Quads for referencing images, I'm not really sure why you need to set 'sw' and 'sh' arguments instead of having the program do it automatically for you.

Are there particular reasons why 'sw' and 'sh' are really needed?
by sphyrth
Mon Aug 04, 2014 1:50 am
Forum: Games and Creations
Topic: quadrant - out now on Steam/Humble/itch.io!
Replies: 71
Views: 20210

Re: quadrant

I like Open Hexagon myself, and this game forces players to have more focus on the rhythm aspect. Looking forward to this rage-inducing release!
by sphyrth
Mon Jul 21, 2014 8:00 am
Forum: General
Topic: love.audio.play(my_sound) vs my_sound:play()
Replies: 6
Views: 1919

Re: love.audio.play(my_sound) vs my_sound:play()

:awesome:
Thanks for the info guys. Now I can move on.
by sphyrth
Sat Jul 19, 2014 12:53 am
Forum: General
Topic: love.audio.play(my_sound) vs my_sound:play()
Replies: 6
Views: 1919

love.audio.play(my_sound) vs my_sound:play()

love.audio.play(my_sound) my_sound:play() ----- Alright, too much curiosity is striking me with these two codes: Are there significant differences between them? Are they used according to coders' preferences, or are they used according to their purpose? Are there reasons why one is superior to the o...
by sphyrth
Fri Jul 11, 2014 12:13 am
Forum: Games and Creations
Topic: Duck Marines [1.0 RC2]
Replies: 10
Views: 2953

Re: Duck Marines [1.0 RC2]

Version 1 just came out. Woohoo!
by sphyrth
Mon Jul 07, 2014 11:15 am
Forum: Games and Creations
Topic: Duck Marines [1.0 RC2]
Replies: 10
Views: 2953

Re: Duck Marines [1.0 RC2]

I would have to say thank you for sharing what I missed in my childhood. I'm practically loving the fun Casual-gamer Experience in this one. Now for some comments: 1. I'm a mouse-dependent player. Playing maybe with the mouse is obviously inefficient and buggy, but I'm having decent games with it. 2...