Search found 102 matches

by Linkpy
Sat Jun 18, 2016 12:07 pm
Forum: Support and Development
Topic: How use the UDP network ?
Replies: 2
Views: 551

How use the UDP network ?

Hello ! I was wondering how games uses the UDP packets. Like the Source engine, which use TCP and UDP for communication. I know that the TCP is a connection, and the UDP a stream, and don't need a connection. But, how games handle UDP packet ? Or, if I make a game using UDP, how should I use it ? I'...
by Linkpy
Sat Jun 18, 2016 12:00 pm
Forum: Support and Development
Topic: Pseudo-3D as of version 10?
Replies: 4
Views: 1497

Re: Pseudo-3D as of version 10?

Drawing something like Don't Starve with a 2D framework, without direct access to OpenGL and the Depth Test, it's something very complex. If you aim to have only 8 camera direction (front, back, left, right, and between each), you just need to have a map (like Tiled, for example), and then draw each...
by Linkpy
Thu Jun 16, 2016 9:48 am
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 45029

Re: Post-0.10.0 feature wishlist

*take a shovel and dig into this post* Sorry for this. Something useful can be to expose the transform matrix used in the C++ part of Love2D, like something like this : matrix = love.math.newMatrix( .. default values ..) matrix:translate (X, Y) matrix:scale (X, Y) matrix:origin (X, Y) -- Vector loca...
by Linkpy
Fri Jun 10, 2016 8:36 am
Forum: Games and Creations
Topic: [Semi-discontinued] osu!max
Replies: 15
Views: 5603

Re: [WIP] osu!max

I post a news. If you want to see my advancement, you can go here : https://neoshadow-studio.blogspot.fr/2016/06/devlog1.html But what I want to say here it's that the engine of osu!max (NeoShadow Engine) is open source with the GPL 3.0 licence, and can be forked here : https://github.com/neoshadow-...
by Linkpy
Thu Jun 09, 2016 11:40 am
Forum: Support and Development
Topic: keep geting nill for the monsters global but idk why plz have a look at my code
Replies: 14
Views: 2264

Re: keep geting nill for the monsters global but idk why plz have a look at my code

Code: Select all

local enemy = {}
Remove the "local". With local, the "enemy" table is only usable within the file "enemy.lua".
by Linkpy
Thu Jun 09, 2016 7:28 am
Forum: Games and Creations
Topic: [Semi-discontinued] osu!max
Replies: 15
Views: 5603

Re: [WIP] osu!max

In games that use music as a game mechanic, technically, you won't have latency between calling :play on a Source and it actually playing; the latency is between the input and the queried position returned of the playing music track. (It's still running after the position has been queried, so it'll...
by Linkpy
Wed Jun 08, 2016 4:08 pm
Forum: Games and Creations
Topic: [Semi-discontinued] osu!max
Replies: 15
Views: 5603

Re: [WIP] osu!max

Firstly, I checked on the Godot roadmap and I didn't see anything about the audio system. Then, I search for C# 2D game framework, and the only I find didn't work (and I didn't try XNA, since it's discontinued). I tried Unity 3D, but... I don't like it. It's too restrictive, unlike Godot Engine. So ...
by Linkpy
Wed Jun 08, 2016 2:56 pm
Forum: Games and Creations
Topic: [Semi-discontinued] osu!max
Replies: 15
Views: 5603

Re: [WIP] osu!max

Yes I know this. I used a simple easing algo, but, just like in osu!, I want a "feedback", a sound played when the player hit a note. The notes was synced with the music, no problem, but this feedback have a big latency. ^^ Edit : Someone worked on a osu! port in Godot Engine, just see the latency :...
by Linkpy
Wed Jun 08, 2016 11:08 am
Forum: Support and Development
Topic: How to get the final position after multiple graphical operation
Replies: 14
Views: 2962

Re: How to get the final position after multiple graphical operation

Thanks. I corrected the indexes and the tests passed flawlessly !
Yes, I modified the inverse function to add the transpose. ^^
by Linkpy
Wed Jun 08, 2016 10:36 am
Forum: Support and Development
Topic: How to get the final position after multiple graphical operation
Replies: 14
Views: 2962

Re: How to get the final position after multiple graphical operation

Edit : Oh yes, I didn't see the second video, sorry and thanks !

Edit 2 : Unittest passed, thanks !