## Search found 102 matches

Wed Jun 08, 2016 9:58 am
Forum: Support and Development
Topic: How to get the final position after multiple graphical operation
Replies: 14
Views: 2962

### Re: How to get the final position after multiple graphical operation

Just another question, this time for inverse the matrix. My matrix is : 1, 0, 5 0, 1, 5 0, 0, 1 So, a vector (5, 5) become (10, 10). But, my inverse matrix is : 1, 0, 0 0, 1, 0 -5, -5, 1 Normally, a vector (5, 5) become (0, 0) no ? Edit : This is my inversion code : ---------------------------------...
Wed Jun 08, 2016 9:37 am
Forum: Support and Development
Topic: How to get the final position after multiple graphical operation
Replies: 14
Views: 2962

### Re: How to get the final position after multiple graphical operation

In fact, judging by the transformPoint function, this shouldn't happen: 1, 0, 0, 10 0, 1, 0, 10 0, 0, 1, 0 0, 0, 0, 1 With that criterion, the result should be: 1, 0, 0, 0 0, 1, 0, 0 0, 0, 1, 0 10, 10, 0, 1 The first matrix was generated by my code... So yes there were a problem in my code :crazy: ...
Wed Jun 08, 2016 9:33 am
Forum: Games and Creations
Topic: [Semi-discontinued] osu!max
Replies: 15
Views: 5603

### Re: [WIP] osu!max

I know. But the audio latency was important. It was near 50ms of latency between the play in the script and the real play of the sound.
Wed Jun 08, 2016 8:44 am
Forum: Support and Development
Topic: How to get the final position after multiple graphical operation
Replies: 14
Views: 2962

### Re: How to get the final position after multiple graphical operation

Oh, thanks you for the example ! I tried to use the same matrix used by SFML (so a 4x4). This is the code I used for SFML : Transform m1; Transform m2; m1.translate(5, 5); m2.translate(5, 5); dump(m1.getMatrix()); dump(m2.getMatrix()); cout << "---" << endl; m1.combine(m2); dump(m1.getMatrix()); (Du...
Wed Jun 08, 2016 7:26 am
Forum: Games and Creations
Topic: [Semi-discontinued] osu!max
Replies: 15
Views: 5603

### Re: [WIP] osu!max

I thought I have my first working prototype but it seems I delete in. I used Godot Engine but there are a latency with the audio, that's why I stopped using it. Currently, the only thing I can give you is this : http://img15.hostingpics.net/pics/187561Capturedu20160608092407.png I'm currently workin...
Tue Jun 07, 2016 7:59 pm
Forum: Games and Creations
Topic: [Semi-discontinued] osu!max
Replies: 15
Views: 5603

### [Semi-discontinued] osu!max

Hello everyone. I'm working on the first game of NeoShadow Studio : osu!max. This game is a mix between the well-known osu! and Volumax (which seems dead actually). I'm working on it's prototype the two last month, and I officially announce this game. It currently in early-development, so I only wor...
Tue Jun 07, 2016 6:15 pm
Forum: Support and Development
Topic: Implementing 9 slices in Love?
Replies: 10
Views: 2870

### Re: Implementing 9 slices in Love?

Oh, yes. Didn't think about it.
Tue Jun 07, 2016 6:14 pm
Forum: General
Topic: How do you organize your project(s) ?
Replies: 12
Views: 3162

### Re: How do you organize your project(s) ?

Oh, for me a big file is like 300-400 lines o.o Currently no, I won't use osu!'s beatmap file format, I'll use my own for better customization. The game will be fairly easy on the side of the gameplay, so I'll make it with many graphical FX. And this project is the first game I'll publish under my s...
Tue Jun 07, 2016 4:47 pm
Forum: General
Topic: How do you organize your project(s) ?
Replies: 12
Views: 3162

### Re: How do you organize your project(s) ?

Yes, with a .sh file for converting file we can build all target in a command, interesting.
Tue Jun 07, 2016 4:20 pm
Forum: General
Topic: How do you organize your project(s) ?
Replies: 12
Views: 3162

### Re: How do you organize your project(s) ?

Oh, quiet good you two ! Sulunia, for me I really don't like having .lua file in my main folder (except conf.lua and main.lua, of course). And I tried Beatfever and it's looks very good, but... What I see in you image, you have not so many files for what you done. I don't understand how you do :crazy: