Search found 75 matches

by drunken_thor
Thu Dec 11, 2014 2:44 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 63473

Re: Löve "Light vs. Shadow" Engine v2

@relazy, Okay the new code should be all fixed up, the reason I left it off was because I was initializing some shadow bodies by the center x, y and some by the topleft x, y and had to fix those first before range could be fixed
by drunken_thor
Wed Dec 10, 2014 4:17 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 63473

Re: Löve "Light vs. Shadow" Engine v2

@relazy is that at the edge of the screen? I know there is some problems with the range checking for screen range I just havent had the time to fix it yet.
by drunken_thor
Sat Dec 06, 2014 4:37 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 63473

Re: Löve "Light vs. Shadow" Engine v2

Just a PSA to anyone who intends to use this library and is using STI , the v2 of Shadow vs light changed the way it uses canvases and does not like STI for that reason. After struggling for a long time with trying to implement this updated version to my current project, I spoke to "drunken_thor" (...
by drunken_thor
Sat Dec 06, 2014 3:51 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 63473

Re: Löve "Light vs. Shadow" Engine v2

If you increase the z position on your light you will find that the shadows become more finite however image shadows are a lot better for things like characters.
by drunken_thor
Fri Dec 05, 2014 10:51 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 63473

Re: Löve "Light vs. Shadow" Engine v2

The issue with multiples ligths is fixed. But now the shadow aren't blurred. I tried :setShadowBlur with no success. Okay I push a change that will fix it though when the number gets higher it leaves objects with weird halos I doubt your will see it with normal values but I will try and mitigate it...
by drunken_thor
Fri Dec 05, 2014 10:42 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 63473

Re: Löve "Light vs. Shadow" Engine v2

The issue with multiples ligths is fixed. But now the shadow aren't blurred. I tried :setShadowBlur with no success. Ah yes I see you are right, the whole shadow drawing process was rewritten, I was bound to miss something. I will let you know when I get that back working. Cool looking game you got...
by drunken_thor
Fri Dec 05, 2014 10:36 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 63473

Re: Löve "Light vs. Shadow" Engine v2

Just a PSA to anyone who intends to use this library and is using STI , the v2 of Shadow vs light changed the way it uses canvases and does not like STI for that reason. After struggling for a long time with trying to implement this updated version to my current project, I spoke to "drunken_thor" (...
by drunken_thor
Fri Dec 05, 2014 9:11 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 63473

Re: Löve "Light vs. Shadow" Engine v2

@drunken_thor : speaking of optimizations and speed, while nosing around in the code, I think I noticed that the library currently draws all shadows, for all bodies, for each light. From what I can see, it doesn't take into account whether there is something between a body and a light, or whether t...
by drunken_thor
Thu Dec 04, 2014 1:06 am
Forum: Games and Creations
Topic: MiniM - My first Löve2D project
Replies: 12
Views: 3517

Re: MiniM - My first Löve2D project

Simple and fun the only thing I would say is add in a display of the highest score, you have a last score at the top right but no highscore. How can I tell people how good I am without a highscore?!?!
by drunken_thor
Thu Dec 04, 2014 1:02 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 71028

Re: [library] bump.lua v3.0 - Collision Detection

It says something about a library when I had fun playing around with the demo. I like the simple work flow you created kikito! Awesome work as always.