Search found 75 matches

by drunken_thor
Thu Dec 04, 2014 12:54 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 65364

Re: Löve "Light vs. Shadow" Engine v2

@relazy I will be releasing a new, simpler, faster version of this library within a week. I will add example of both hump and gamera. I will let you know when I release it. small teasers of what is to come to hopefully help the wait: - much faster drawing (took out 3 separate shaders and integrated ...
by drunken_thor
Wed Dec 03, 2014 3:06 am
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 65364

Re: Löve "Light vs. Shadow" Engine v2

Is there a way to make this work with Hump camera? I can't set the translation right. I can attach a light to the mouse co-ordinates on the camera but it fails when I want to set a fixed location for a shadow body on world co-ordinates. I tried to :setPosition() within camera attach and detach func...
by drunken_thor
Sun Nov 30, 2014 7:59 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 321
Views: 167696

Re: Share a Shader!

Hey everyone I am working on a rewrite (again) of the light_world.lua library found here: https://love2d.org/forums/viewtopic.php?f=5&t=78998 and I managed to compile my normal shading, shadow shading and shine shading all into one shader, and one draw call per light. I am pretty proud of this so ch...
by drunken_thor
Fri Nov 28, 2014 9:33 pm
Forum: Libraries and Tools
Topic: ILoveMP3s - A minimalist MP3 player
Replies: 5
Views: 2622

Re: ILoveMP3s - A minimalist MP3 player

You should use LoveFrames and add a ui to this, then use LoveFS viewtopic.php?f=5&t=9479 to make the ui load the music files.

Seems like a good start to a project!
by drunken_thor
Fri Nov 28, 2014 3:28 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 65364

Re: Löve "Light vs. Shadow" Engine v2

@drunken_thor : think you can post some info on the math used to calculate the shadows, per body? Specifically I am talking about body:calculatePolyShadow(). I'm looking at it and scratching my head and it's kinda hard to understand what it's doing with no comments and especially without being able...
by drunken_thor
Fri Nov 28, 2014 4:46 am
Forum: Libraries and Tools
Topic: backup server for my game [Lube networking library]
Replies: 4
Views: 1471

Re: backup server for my game [Lube networking library]

What is your motivation for that? It seems like the redundancy for such a case is lost on a 4 player pong game. There are two approaches to solving this 1. You would need to replicate game state across all servers 2. persist the game state in a replicable database and have a stateless server to acce...
by drunken_thor
Thu Nov 27, 2014 9:42 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 65364

Re: Löve "Light vs. Shadow" Engine v2

@drunken_thor : think you can post some info on the math used to calculate the shadows, per body? Specifically I am talking about body:calculatePolyShadow(). I'm looking at it and scratching my head and it's kinda hard to understand what it's doing with no comments and especially without being able...
by drunken_thor
Tue Nov 25, 2014 7:59 pm
Forum: Libraries and Tools
Topic: [Library] behaviourtree.lua
Replies: 5
Views: 2094

Re: [Library] behaviourtree.lua

1. Did you implement a context/blackboard that can be accessed by nodes of a tree? 2. Are there parallel nodes that simulate concurrent behavior? Also I had a read through your blog, you had some really good posts about behaviour trees. I see what you mean by parallel nodes in your blog, and it wou...
by drunken_thor
Tue Nov 25, 2014 4:12 pm
Forum: Libraries and Tools
Topic: [Library] behaviourtree.lua
Replies: 5
Views: 2094

Re: [Library] behaviourtree.lua

1. Did you implement a context/blackboard that can be accessed by nodes of a tree? 2. Are there parallel nodes that simulate concurrent behavior? 1. Yes you can either pass in an object to the tree run method or set an object on a created tree please see the documentation https://github.com/tanema/...
by drunken_thor
Tue Nov 25, 2014 1:13 am
Forum: Games and Creations
Topic: Release: SMöre Arena Fightering / SMOplus (72h)
Replies: 1
Views: 1035

Re: Release: SMöre Arena Fightering / SMOplus (72h)

The controls feel really good not too floaty. not sure what the rectangles in the background are supposed to be, I tried jumping on them but I couldnt. also it would be nice to see which guns are in each chest before I pick them up so its not just a random weapon. awesome for 72hrs though.