Search found 28 matches

by i_love_u
Sat Dec 06, 2014 7:51 pm
Forum: Support and Development
Topic: [SOLVED] Player Sinks Into Ground After Collision
Replies: 5
Views: 1117

Re: Player Sinks Into Ground After Collision

:awesome: Thanks, it was the actual rotation of my shape, and that script helped me visualize it. I fixed it by adding this line of code:

Code: Select all

player.body:setFixedRotation(true)
:awesome: :crazy: :huh: :cool: :o:
by i_love_u
Sat Dec 06, 2014 4:32 pm
Forum: Support and Development
Topic: [SOLVED] Player Sinks Into Ground After Collision
Replies: 5
Views: 1117

[SOLVED] Player Sinks Into Ground After Collision

Right now I am having an issue where my character is colliding with this fixture, which then essentially "sinks" my character into the ground. Can anyone please try my game and just jump around and hit your head on the bottom of the ledges (that's the fixture locations). You might have to try it a c...
by i_love_u
Fri Dec 05, 2014 11:57 pm
Forum: Support and Development
Topic: [SOLVED] Multiple Colliders On 1 Object / Sprite
Replies: 4
Views: 953

Re: Multiple Colliders On 1 Object / Sprite

I do not understand how to set it to be "at the top" of the body, and the other at the bottom. I am setting the collisions to simply reset my jump count back to 2. If the player presses space bar, then minus 1 jump count. But, right now you can basically jump under a ledge and keep hitting the colli...
by i_love_u
Fri Dec 05, 2014 6:31 pm
Forum: Support and Development
Topic: [SOLVED] Body Does Not Respond to Collisions
Replies: 1
Views: 331

[SOLVED] Body Does Not Respond to Collisions

:awesome: How do you specify a body, that when collided with a dynamic body, does not call the function: function beginContact(a, b, coll) --code here end I need it to still collide with the object, though. I do not think that the type specification works for this..?? https://love2d.org/wiki/BodyTyp...
by i_love_u
Fri Dec 05, 2014 4:04 pm
Forum: Support and Development
Topic: [SOLVED] Multiple Colliders On 1 Object / Sprite
Replies: 4
Views: 953

[SOLVED] Multiple Colliders On 1 Object / Sprite

:awesome: I need to have separate colliders on my player character: 1 for the feet, and 1 for the head. I need to because the foot one prevents infinite jumping while the head should not. :o The player is able to basically glitch it out now because I can jump, hit the other body from below (It is a ...
by i_love_u
Sat Nov 29, 2014 4:23 am
Forum: Support and Development
Topic: [SOLVED] Cannot Run Game With Notepad++
Replies: 5
Views: 2297

Re: Cannot Run Game With Notepad++

Thanks to both u guys.. It was the space! Haha [Embarrassed laughter]
by i_love_u
Sat Nov 29, 2014 4:02 am
Forum: Support and Development
Topic: [SOLVED] Cannot Run Game With Notepad++
Replies: 5
Views: 2297

Re: Cannot Run Game With Notepad++

When I try to run from the command prompt, it keeps giving me: The filename, directory name, or volume label syntax is incorrect. I downloaded Lua from here (it was 10 times easier with their exe): https://code.google.com/p/luaforwindows/ And I have the Lua command line with SciTe here, and it seems...
by i_love_u
Sat Nov 29, 2014 1:36 am
Forum: Support and Development
Topic: [SOLVED] Cannot Run Game With Notepad++
Replies: 5
Views: 2297

[SOLVED] Cannot Run Game With Notepad++

Hi, I am new to both Lua and Love. I am following the startup at: https://love2d.org/wiki/Getting_Started But, the run does not work. I did what the following page instructed me to do: https://love2d.org/wiki/Notepad%2B%2B When I go to Run in Notepad++, I type the following: "C:\Program Files\LOVE\l...