Search found 27 matches

by Gold_Car
Tue Jun 27, 2017 12:40 am
Forum: Support and Development
Topic: Tile Collision Master Question: How do I sculpt my own custom heightmaps?
Replies: 7
Views: 2488

Re: Tile Collision Master Question: How do I sculpt my own custom heightmaps?

You mean this, right? https://github.com/markandgo/tile-collision It isn't called "Tile Collision Master", it's just "Tile Collision", the word master is only there because you downloaded from the default branch on github. As for the lib's code itself, i looked at it, though i can't really form an ...
by Gold_Car
Mon Jun 26, 2017 5:19 am
Forum: Support and Development
Topic: Tile Collision Master Question: How do I sculpt my own custom heightmaps?
Replies: 7
Views: 2488

Tile Collision Master Question: How do I sculpt my own custom heightmaps?

Recently, I shelved a really difficult project of mine that was getting too complicated, and decided to start something new. I finally got to use a collision library and make it actually work - in this case, it's the Tile Collision Master by Minh Ngo. Taking an ultra-prudent approach, before startin...
by Gold_Car
Fri Aug 21, 2015 8:14 am
Forum: Support and Development
Topic: My program keeps making the computer crash.
Replies: 2
Views: 401

Re: My program keeps making the computer crash.

Oh.

That was a stupid mistake.

Hooray! It's all better now!

All I don't know now is why the game throws an error if the load isn't from main.lua...
by Gold_Car
Fri Aug 21, 2015 2:27 am
Forum: Support and Development
Topic: My program keeps making the computer crash.
Replies: 2
Views: 401

My program keeps making the computer crash.

Pretty self explanatory really. I need to run this program without the horrible slowdown and instant peril that I've been getting. It's a bit of a shame too, because I've finally figured out why my love.mousepressed() wasn't working!

Download below...
by Gold_Car
Tue Jan 13, 2015 8:25 am
Forum: Support and Development
Topic: Problem with register[]
Replies: 11
Views: 3023

Re: Problem with register[]

Thanks for the edit. I've replaced a few of the items in my code and things are running a lot better now. Unfortunately, my game is still not doing what I need it to: summon an entity. I decided to just move on from the falling box and follow the instructions from Goature's next video , where he cov...
by Gold_Car
Sun Jan 11, 2015 5:20 am
Forum: Support and Development
Topic: Problem with register[]
Replies: 11
Views: 3023

Re: Problem with register[]

That's because you need to use quotation marks " not parenthesis ( And I'm assuming it's objpath, but I would need the tutorial you're watching to be sure. Thanks for that. I changed the punctuation and now the game doesn't crash anymore. The console log still tells me that the box isn't real, but ...
by Gold_Car
Sun Jan 11, 2015 4:50 am
Forum: Support and Development
Topic: Problem with register[]
Replies: 11
Views: 3023

Re: Problem with register[]

Two problems: - When you use love.filesystem.load you need to put .lua at the end of the file. - ents.objpath needs to have quotation marks and a backslash. In other words, do: ents.objecpath = "entityobjects/" By the way, it's a lot more helpful to us if you post the actual errors you get. Actuall...
by Gold_Car
Sun Jan 11, 2015 2:18 am
Forum: Games and Creations
Topic: Gravitate - Orbital gravity platformer
Replies: 16
Views: 7097

Re: Gravitate - Orbital gravity platformer

veethree wrote:Crashes löve when i press play.
Same here, I can't get either version to run.
by Gold_Car
Sun Jan 11, 2015 2:17 am
Forum: Support and Development
Topic: Problem with register[]
Replies: 11
Views: 3023

Re: Problem with register[]

I'm sorry, I meant to type "ents.Startup" I tried both of these: ents.Startup() local boxEnt = ents.Create( "box", 128, 128 ) ents.Startup local boxEnt = ents.Create( "box", 128, 128 ) Neither worked. I got bluescreen again. This is very odd. For the Startup that does have the brackets afterward, t...
by Gold_Car
Sun Jan 11, 2015 1:25 am
Forum: Libraries and Tools
Topic: Simple platformer AI test
Replies: 4
Views: 2126

Re: Simple platformer AI test

Nice. Avoiding the red box is pretty fun, he reminds me of the Yeti from SkiFree for some reason. Unlike the Yeti, however, he has one weakness. The Yellow box on the far right has a few boxes next to and above it. If you stand on the middle one, he jumps on the box right above it and just wiggles a...