## Search found 151 matches

Mon Jan 26, 2015 7:11 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 157594

### Re: "Questions that don't deserve their own thread" thread

Hey, I have been trying to implement bump.lua, how does world:move work? I think I have implemented the tiles in the world:update and my player image and through using world:move I thought there would be collision, however there could be more of that.

Someone out there with the solution?

Bindie
Mon Jan 26, 2015 5:46 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 157594

### Re: "Questions that don't deserve their own thread" thread

Cool.
Mon Jan 26, 2015 5:32 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 741
Views: 354569

### Re: Avatars: OBEY!

I'm a new user, and I was like, why does everybody obey?
Mon Jan 26, 2015 5:31 pm
Forum: General
Topic: Returning table values
Replies: 2
Views: 736

### Re: Returning table values

Edit: I solved it.
Sun Jan 25, 2015 10:33 pm
Forum: General
Topic: Returning table values
Replies: 2
Views: 736

### Returning table values

Hey, trying to make an alternative map making system. function Corridorx1North(a,b,length, t) for i = 1, length do t[#t+1] = {tile = 9, x = a-map.tilesize, y = b+map.tilesize*length} t[#t+1] = {tile = 1, x = a, y = b+map.tilesize*length} t[#t+1] = {tile = 11, x = a+map.tilesize, y = b+map.tilesize*l...
Sun Jan 25, 2015 9:50 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 157594

### Re: "Questions that don't deserve their own thread" thread

Code: Select all

x =  floor( player.y / TILEHEIGHT ), y = floor( player.x / TILEWIDTH )
If I understood you correctly, is this what you showed?
Sun Jan 25, 2015 9:06 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 157594

### Re: "Questions that don't deserve their own thread" thread

This is a great thread for my question. I tried making a love file, however it seems main.lua has a hard time reaching my assets folder even though I have archieved the insides of the main folder. I'll attach the tried .love and for the sake of an unconditional guide there's a zip. In this tutorial,...
Sun Jan 25, 2015 7:43 pm
Forum: Support and Development
Topic: Camera follow player and update world
Replies: 2
Views: 1317

### Re: Camera follow player and update world

Thanks, next upload will be with .loves.
Sun Jan 25, 2015 4:05 pm
Forum: Support and Development
Topic: Camera follow player and update world
Replies: 2
Views: 1317

### Camera follow player and update world

Hello, I'm trying to experiment with room collision. First I want to make the camera follow the player, and the world being updated at the same time. However as I set the map_x and map_y to the player.x and player.y the camera slides off while walking with my player. Where is the problem in the code...
Sat Jan 24, 2015 8:21 pm
Forum: Support and Development
Topic: Image not showing
Replies: 2
Views: 756

### Re: Image not showing

Exactly, 15 minutes later I saw that. Lol