Search found 50 matches

by DanielPower
Fri May 20, 2016 12:58 pm
Forum: General
Topic: Mini Functions Repository
Replies: 46
Views: 9575

Re: Mini Functions Repository

It's super simple, but I end up using this in everything because I just love dealing with 2-dimensional arrays. local zArray = {} function zArray.set(array, x, y, value) if not array[x] then array[x] = {} end array[x][y] = value end function zArray.check(array, x, y) if array[x] then return(array[x]...
by DanielPower
Sun May 15, 2016 11:30 pm
Forum: General
Topic: Love2D Game Jam?
Replies: 6
Views: 1155

Love2D Game Jam?

Have there been any Love2D Game Jams? And if not, are there any plans to organize one in the future? I would love to participate.
by DanielPower
Sun May 15, 2016 11:29 pm
Forum: General
Topic: Library sub-forum?
Replies: 36
Views: 6652

Re: Library sub-forum?

I also agree that it should be a forum, not a subforum. And I would volunteer to help moving threads if more manpower is needed.
qubodup's mockup looks greats.
by DanielPower
Thu Mar 17, 2016 9:09 pm
Forum: Libraries and Tools
Topic: solved uniform shadows to make your menu UI POP
Replies: 6
Views: 2913

Re: solved uniform shadows to make your menu UI POP

It looks cool, but is extremely inefficient. Runs at about 1 frame every 5 seconds with integrated graphics on a core i7. Whether or not it runs at an acceptable frame rate on dedicated graphics, I cannot say. But to put such a strain on the hardware for a simple effect is wasteful. Will test on my ...
by DanielPower
Tue Feb 16, 2016 11:27 am
Forum: Libraries and Tools
Topic: [Library] zClass, inheritence based class system.
Replies: 2
Views: 884

Re: [Library] zClass, inheritence based class system.

Indeed I did. Added link to the original post.
by DanielPower
Tue Feb 16, 2016 8:38 am
Forum: Libraries and Tools
Topic: [Library] zClass, inheritence based class system.
Replies: 2
Views: 884

[Library] zClass, inheritence based class system.

zClass is the OOP library I wrote for the engine I'm working on, "zokEngine". It's fairly simple, but I thought it may be of use to someone who needs to do object orientated programming in lua, and doesn't want to write their own library. The syntax is quite different from "lclass", which I found ou...
by DanielPower
Sun Sep 13, 2015 2:30 pm
Forum: Support and Development
Topic: being over the item will only show info if it is the latest
Replies: 4
Views: 787

Re: being over the item will only show info if it is the lat

^ You just beat me to it. This issue was that after finding a collision, it would continue iterating through the item list. If there's no collision with the next item, it will reset drawNotify to false, and nil id and name. Inserting a 'break' or a 'return(0)' will exit the loop when it finds the fi...
by DanielPower
Fri Aug 21, 2015 8:27 pm
Forum: Libraries and Tools
Topic: zokEngine - Roguelike game engine. My first Love project.
Replies: 1
Views: 972

Re: zokEngine - Roguelike game engine. My first Love project

Bump - Updated with a simple pathfinding implementation. Next on the agenda is simple combat (Move into an enemy to attack). And if I can find the time, I'd like to improve the debug scripts so that I can sort them by object and message type (So that I can have separate debug logs, combat logs, worl...
by DanielPower
Fri Jul 17, 2015 5:21 am
Forum: Games and Creations
Topic: My new Game
Replies: 20
Views: 4277

Re: My new Game

@Guard13007 make sure you have LOVE 0.9.2
by DanielPower
Fri Jul 17, 2015 5:10 am
Forum: Libraries and Tools
Topic: zokEngine - Roguelike game engine. My first Love project.
Replies: 1
Views: 972

zokEngine - Roguelike game engine. My first Love project.

This is my first project with LOVE (And my first time using LUA). Most of my coding experience was from ages 12-16 with Game Maker. I'm now 21, and am dying to get back into game development. I've done very little coding in the years since then, so I'm pretty rusty. I picked up LOVE a few months ago...