Search found 49 matches

by Nicholas Scott
Tue Aug 16, 2016 3:55 pm
Forum: Libraries and Tools
Topic: LÖVE CÖNNECTION 1.4
Replies: 26
Views: 15351

Re: LÖVE CÖNNECTION 1.4

Reviving this project, check original post for details!
by Nicholas Scott
Tue Mar 29, 2016 11:52 pm
Forum: Support and Development
Topic: [Solved] Help with looping video.
Replies: 12
Views: 2405

Re: Help with looping video.

Sorry for the late response, I've been busy today, I can test it, but stupid question, were is the download for the "expiremental" is it the main download page(I don't think so cause it's not a new version just a patch)?
EDIT: Disregard, found the bitbucket.
by Nicholas Scott
Tue Mar 29, 2016 12:05 am
Forum: Support and Development
Topic: [Solved] Help with looping video.
Replies: 12
Views: 2405

Re: Help with looping video.

Which LÖVE version are you using? 0.10.0 had a few bugs with video playback state which were fixed in 0.10.1. I'm using the latest version, and it still wasn't working and I found that out from some threads so I downloaded it all again and still the problem persists. EDIT: I'm going to debug the is...
by Nicholas Scott
Mon Mar 28, 2016 11:33 pm
Forum: Support and Development
Topic: [Solved] Help with looping video.
Replies: 12
Views: 2405

Re: Help with looping video.

The error is in your testForBackgroundImage() function. You are ending it too soon. No offense, but that makes little sense and is a bit counter intuitive don't you think? I only want to rewind and play the video ONCE it has ended, if Video:isPlaying() is true then I want to end the function cause ...
by Nicholas Scott
Mon Mar 28, 2016 7:52 am
Forum: Support and Development
Topic: [Solved] Help with looping video.
Replies: 12
Views: 2405

[Solved] Help with looping video.

//PROBLEM SOLVED\\ I'm not sure if this is the best method it's just what I tried and it's not working, anybody have any ideas as to why it's not working or another way of looping a video? backgroundImage = love.graphics.newVideo("gfx/MainMenu.ogv") local function testForBackgroundImage() if backgr...
by Nicholas Scott
Tue Mar 15, 2016 8:36 am
Forum: Support and Development
Topic: Very basic problem with Font:getWidth/getHeight
Replies: 6
Views: 1293

Re: Very basic problem with Font:getWidth/getHeight

zorg wrote:can't tell sadly.
I backed the broken version up I might upload it to github later for you to have a look if you'd like
by Nicholas Scott
Mon Mar 14, 2016 6:35 pm
Forum: Support and Development
Topic: Very basic problem with Font:getWidth/getHeight
Replies: 6
Views: 1293

Re: Very basic problem with Font:getWidth/getHeight

Only other thing would be that obj.text was not set, since that's the only line i didn't see in the first post's code block. ye I could it's declared elsewhere, I'll put that code below, just didn't include it cause it was kind of irrelevant but here you go :D local boxButton = {} --text, x, y, r, ...
by Nicholas Scott
Mon Mar 14, 2016 6:22 am
Forum: Support and Development
Topic: Very basic problem with Font:getWidth/getHeight
Replies: 6
Views: 1293

Re: Very basic problem with Font:getWidth/getHeight

I'm willing to bet there's no font set yet. You're going to want to make a new font instead. However, make sure you only make it once and put it somewhere it can be reused, as the wiki states. https://love2d.org/wiki/love.graphics.newFont Thanks :D Ye the font may or may not be set, I'm not sure, h...
by Nicholas Scott
Mon Mar 14, 2016 5:30 am
Forum: Support and Development
Topic: Very basic problem with Font:getWidth/getHeight
Replies: 6
Views: 1293

Very basic problem with Font:getWidth/getHeight

Anyone who can shine some quick light on this would be much appreciated. So the problem is in this section of code: obj.type = "BoxButton" if not obj.font then obj.font = love.graphics.getFont() end local Font = love.graphics.getFont() obj.w = Font:getWidth(obj.text) obj.h = Font:getHeight(obj.text)...
by Nicholas Scott
Fri Feb 19, 2016 3:20 pm
Forum: General
Topic: nil
Replies: 9
Views: 1587

Re: nil

Eh, yolo