Search found 14 matches

by FlattenedTesseract
Tue Jul 28, 2015 8:21 pm
Forum: Support and Development
Topic: Custom error handler
Replies: 2
Views: 1519

Re: Custom error handler

Oh, you just made me realise that I can catch and handle the errors myself, I don't have to make love do it :awesome:
Thanks!
by FlattenedTesseract
Tue Jul 28, 2015 7:48 pm
Forum: Support and Development
Topic: Custom error handler
Replies: 2
Views: 1519

Custom error handler

Is there any way to make a game not stop when there is an error? What I want to do is to change the game's state inside love.errhand(), kinda like this: function love.errhand(msg) setState("error", {msg}) --the {msg} part sends msg to the new state end The error state contains an update and a draw f...
by FlattenedTesseract
Mon Jul 27, 2015 9:51 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 79187

Re: LÖVE3D

Awesome stuff you've got there!

I have this question though:
Did you create the 3D renderer from scratch or did you magically use OpenGL through SDL?
by FlattenedTesseract
Mon Jul 27, 2015 9:04 am
Forum: LÖVE-Android
Topic: Ant-Debug Build keeps failing
Replies: 1
Views: 2092

Re: Ant-Debug Build keeps failing

I might be wrong but I think you got the wrong sdk stuff.