Oh, you just made me realise that I can catch and handle the errors myself, I don't have to make love do it
Thanks!
Search found 14 matches
- Tue Jul 28, 2015 8:21 pm
- Forum: Support and Development
- Topic: Custom error handler
- Replies: 2
- Views: 4087
- Tue Jul 28, 2015 7:48 pm
- Forum: Support and Development
- Topic: Custom error handler
- Replies: 2
- Views: 4087
Custom error handler
Is there any way to make a game not stop when there is an error? What I want to do is to change the game's state inside love.errhand(), kinda like this: function love.errhand(msg) setState("error", {msg}) --the {msg} part sends msg to the new state end The error state contains an update an...
- Mon Jul 27, 2015 9:51 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166206
Re: LÖVE3D
Awesome stuff you've got there!
I have this question though:
Did you create the 3D renderer from scratch or did you magically use OpenGL through SDL?
I have this question though:
Did you create the 3D renderer from scratch or did you magically use OpenGL through SDL?
- Mon Jul 27, 2015 9:04 am
- Forum: LÖVE-Android
- Topic: Ant-Debug Build keeps failing
- Replies: 1
- Views: 4866
Re: Ant-Debug Build keeps failing
I might be wrong but I think you got the wrong sdk stuff.