Search found 18 matches

by Oblivion_123
Sat Nov 07, 2015 11:05 pm
Forum: Support and Development
Topic: Choosing a colour only once
Replies: 10
Views: 1391

Re: Choosing a colour only once

Thank you very much. Without you I couldn't have done this. Your example was perfect and it explained everything that I needed to know.
by Oblivion_123
Sat Nov 07, 2015 9:58 pm
Forum: Support and Development
Topic: Choosing a colour only once
Replies: 10
Views: 1391

Re: Choosing a colour only once

This works, but, now my spin function doesn't work. The spin function would make it so that it would make everything move 500 pixels to the left. x = x - 500 Now, this doesn't work, they just stay there. Also, this is probably expected but, whenever you open up the game again, it stays the same colo...
by Oblivion_123
Sat Nov 07, 2015 9:41 pm
Forum: Support and Development
Topic: Choosing a colour only once
Replies: 10
Views: 1391

Re: Choosing a colour only once

Unfortunately it didn't work. It doesn't draw a single box.
by Oblivion_123
Sat Nov 07, 2015 9:27 pm
Forum: Support and Development
Topic: Choosing a colour only once
Replies: 10
Views: 1391

Re: Choosing a colour only once

Sure, make the colour table constant: function pickAColour() reds = { 255, 0, 0 } blues = { 0, 0, 255 } Colours = { reds, blues } return Colours[ math.random(#Colours)] end local colour = pickAColour() function love.draw() love.graphics.setColor(colour) love.graphics.rectangle("fill", x+500, y, 75,...
by Oblivion_123
Sat Nov 07, 2015 9:05 pm
Forum: Support and Development
Topic: Choosing a colour only once
Replies: 10
Views: 1391

Choosing a colour only once

Hi, I am currently working on a case simulator type thing (from csgo). Yes, it's gonna look terrible but I'm doing it to improve on my Lua. I have made a function where it can choose a colour at random, to try and simulate the randomness of the selection. (This function will be worked on a bit more ...
by Oblivion_123
Thu Oct 01, 2015 7:58 pm
Forum: Support and Development
Topic: HighScore
Replies: 7
Views: 874

Re: HighScore

Yeah use tserial to turn the table to a string and save it to a file. And at the start of the game load the file and turn the string into a table again. I have tested around with this all, I have gotten the Tserial files to work, but I can't do the coding properly. If you could help me that would b...
by Oblivion_123
Thu Oct 01, 2015 7:33 pm
Forum: Support and Development
Topic: HighScore
Replies: 7
Views: 874

Re: HighScore

bobbyjones wrote:ivan he wants offline high scores lol. But offline high scores are as simple as saving a table with tserial and sorting it.
I just tried to use table, but, whenever you restarted the app, the table values would reset, how would you fix that?
by Oblivion_123
Thu Oct 01, 2015 5:46 pm
Forum: Support and Development
Topic: HighScore
Replies: 7
Views: 874

HighScore

Hello, I am kinda new to Lua coding. I have had some experience with Gmod, but that's about it, not much experience with 'Vanilla Lua'. I am making a game at the moment where there's a border around the screen, and you most use the arrow keys to keep yourself up, The more you press the arrow keys, t...