Search found 248 matches

by 4aiman
Mon Apr 16, 2018 9:18 pm
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 67
Views: 38350

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]

No, I'm not. And from what I've seen I imagine that shaders are hw-specific. Maybe I should leave this alone till July when I *will* have more time to spare.
by 4aiman
Sun Apr 08, 2018 11:36 am
Forum: General
Topic: Why faking 3D nowadays?
Replies: 46
Views: 17149

Re: Why faking 3D nowadays?

Wow! So many examples and even demos :) Too bad neither one works on my Android device the way it does on Linux Desktop. Seems strange that Adreno530 is incapable to understand the shaders. But I want to thank you for your time anyway. Maybe I'll try to target desktop first and then sort it out for ...
by 4aiman
Sat Mar 17, 2018 5:21 pm
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 6890

Re: Texturing Meshes at an Angle

Sorry for necroposting, but is there a version that works on Android build of love2d?
by 4aiman
Sat Mar 17, 2018 4:33 pm
Forum: Support and Development
Topic: [Hardon Collider] How to resolve collisions properly
Replies: 1
Views: 694

Re: [Hardon Collider] How to resolve collisions properly

HC isn't designed to keep tabs on anything. So you should come up with your own way of storing data.
Creating a wrapper to swap underlying collision lib on-the-fly may be a good idea.
I'd use HC only in the case I absolutely need non-aabb collisions.
by 4aiman
Sat Mar 17, 2018 4:26 pm
Forum: Support and Development
Topic: [SOLVED] Game hangs - A* pathing related?
Replies: 2
Views: 777

Re: [SOLVED] Game hangs - A* pathing related?

There's the jumper lib by Yonaba. It can save one lots of time :)
by 4aiman
Wed Feb 28, 2018 4:32 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 46
Views: 17149

Re: Why faking 3D nowadays?

Thanks a lot for your answers! I guess I should've been more specific, though. Love3d and other projects I saw here (love2d forums & github) use shaders and/or ffi in order to achieve proper 3d representation. Heck, even raycasters tend to be hardware-dependent (can't find a single raycaster that ha...
by 4aiman
Tue Feb 27, 2018 6:01 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 46
Views: 17149

Re: Why faking 3D nowadays?

Sorry for necroposting, but this is relevant to some degree. Do we even need to fake 3d or not? 0.11.x seem to promise (I base this statement upon the info @ love3d github page) far more extensive 3d support than love3d ever had, but what's the state of that suppor as of now? Unfortunatelly, I saw n...
by 4aiman
Thu Jan 11, 2018 8:07 am
Forum: Support and Development
Topic: [solved] How to exlude collision detection with a certain shape in HC (hardon collider)
Replies: 2
Views: 642

Re: How to exlude collision detection with a certain shape in HC (hardon collider)

Thanks!
It turned out I had a typo somewhere, since after I unified all the names (now every object has hco property with a reference to HC shape) my code worked as well as yours!

Cheers! ^_^
by 4aiman
Mon Jan 08, 2018 12:14 pm
Forum: Support and Development
Topic: [solved] How to exlude collision detection with a certain shape in HC (hardon collider)
Replies: 2
Views: 642

[solved] How to exlude collision detection with a certain shape in HC (hardon collider)

Sorry if this has been answered over and over again, but the search here just won't obey... Right now Ii'm using this for shape, delta in pairs(game.world:collisions(bullet.hco)) do if shape~=game.player.body then del[#del+1] = i break end end to detect whether I should/shouldn't delete a shape. gam...