Search found 202 matches
- Thu Mar 31, 2016 6:09 pm
- Forum: Games and Creations
- Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
- Replies: 60
- Views: 15228
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Now that makes it a bit more interesting. But I'd also have to create a button in the selection screen UI to open the install folder for the user anytime he wanted aswell (and not only when no songs are installed), but given the fact the selection screen code is messed up, i'll try cleaning it up/si...
- Thu Mar 31, 2016 5:45 pm
- Forum: Games and Creations
- Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
- Replies: 60
- Views: 15228
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Yup, i just found that out. So, people would have to place the ".osz" beatmaps right into the love save folder first? That sounds more complicated than the actual installation instructions, doesn't it? :huh: The person would have to first launch the game so it creates the folders, then navigate some...
- Thu Mar 31, 2016 4:11 pm
- Forum: Games and Creations
- Topic: Asteroid Per Outro - Simple Game to my studies
- Replies: 15
- Views: 6378
Re: Asteroid Per Outro - Simple Game to my studies
To fix character going out of the screen sides, just check if the the playerX is not bigger than the (screenSizeWidth - playerImage:getWidth()) or smaller than 0.
Obs: playerImage is the texture the player uses, and i assume you're drawing the player without setting an offset.
Obs: playerImage is the texture the player uses, and i assume you're drawing the player without setting an offset.
- Thu Mar 31, 2016 4:06 pm
- Forum: Games and Creations
- Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
- Replies: 60
- Views: 15228
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
It helps a lot. I'll work on this right now. Also, congrats on 1000 posts! @edit @Davidobot where does the extracted .zip file go to? Nothing happens when i call the function here. Im trying to load an .osz file from the "install" folder in the game directory, so it loads the file and extracts it to...
- Wed Mar 30, 2016 10:30 pm
- Forum: Games and Creations
- Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
- Replies: 60
- Views: 15228
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
I would recommend using dt to solve the stutter problem. Also, maybe round your values to whole numbers before drawing, using math.int(coord). "dt" is being used already as part of the calculation of the interpolated song timer. This song timer is then used in the calculation of the notes vertical ...
- Wed Mar 30, 2016 6:04 pm
- Forum: Support and Development
- Topic: Rotating rectangles
- Replies: 7
- Views: 4261
Re: Rotating rectangles
Push means the following rotating, transforming and drawing functions will happen on a separate layer until you pop it. So if you push, translate and rotate for a given rectangle, draw it and then pop, anything you draw after the pop wont rotate. Did that make any sense? Perhaps someone can explain ...
- Wed Mar 30, 2016 4:21 pm
- Forum: Games and Creations
- Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
- Replies: 60
- Views: 15228
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
About the weird thing: try to get a very simple .love file that shows the issue. If you can, it'll be easy for us to help you; if you can't, you'll probably find the issue yourself ;) The ingame code ("game.lua") is not messy, and it's present on the ".love" at the very first post. But i get your p...
- Wed Mar 30, 2016 3:47 pm
- Forum: Games and Creations
- Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
- Replies: 60
- Views: 15228
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
There is no way of saving to a zip file, but you can easily read from it. I would recommend saving the highscore along-side the zip file, not in it. That's a possibility. :roll: I'll actually fiddle around with this and see what i can get. Although, i'm almost positive that this will actually intro...
- Wed Mar 30, 2016 1:08 pm
- Forum: Games and Creations
- Topic: Asteroid Per Outro - Simple Game to my studies
- Replies: 15
- Views: 6378
Re: Asteroid Per Outro - Simple Game to my studies
To use the love2d particle system, you must first create the particle system, assign an image to it, set a lot of properties for the particle system and FINALLY update it in your update loop.
It's quite troublesome, but very flexible. Check the love2d wiki, it has a nice guide on this.
It's quite troublesome, but very flexible. Check the love2d wiki, it has a nice guide on this.
- Wed Mar 30, 2016 3:25 am
- Forum: Games and Creations
- Topic: (ancient topic)
- Replies: 16
- Views: 5655
Re: Metanet Hunter CD
Relax, i'm just peking you. Seriously, congratulations on the game, it looks solid. Looking forward for it's release.
fishing? that sounds like a good idea, why no fishing