Search found 202 matches

by Sulunia
Tue Mar 29, 2016 10:18 pm
Forum: Games and Creations
Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Replies: 60
Views: 15228

Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation

Very nice looking and nice effects. I downloaded this: http://www.osubeatmaps.com/en/download/406467/ and unzipped it into a *folder* inside Songs/ (NOT unzipped directly into Songs/ which is an important detail that needs emphasizing, since I did that mistake at first). Have you experimented with ...
by Sulunia
Tue Mar 29, 2016 7:51 pm
Forum: Games and Creations
Topic: Momento Temporis: Light from the Deep - a Metroidvania (Steam + itch.io)
Replies: 30
Views: 17693

Re: [WiP] Momento Temporis: Light from the Deep (Metroidvania)

Wow! This looks awesome!

Is it going to be on steam?
by Sulunia
Tue Mar 29, 2016 6:02 pm
Forum: Games and Creations
Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Replies: 60
Views: 15228

[WIP]BeatFever Mania ~ osu! Engine reimplementation

http://i.imgur.com/5zG4Sum.png https://img.shields.io/badge/Love2D-0.10.2-EA316E.svg BeatFever Mania is an open-source reimplementation of the "osu! game engine". The idea is to be able to develop your own gamemodes based off on osu's beatmaps, and also be able to bring satisfactory rhythm game exp...
by Sulunia
Tue Mar 29, 2016 4:46 am
Forum: Games and Creations
Topic: (ancient topic)
Replies: 16
Views: 5655

Re: Metanet Hunter CD

How manny munnies is this awesome game gonna cost expectedly?
Does it have toaster support?
Online ladder? SteelSeries Gamesense? xD
by Sulunia
Mon Mar 28, 2016 4:18 pm
Forum: Games and Creations
Topic: Asteroid Per Outro - Simple Game to my studies
Replies: 15
Views: 6378

Re: Asteroid Per Outro - Simple Game to my studies

Well, i had to look into the source code to figure out how to shoot. XD Also, the restart didn't work for me. It just does absolutely nothing. But looks good for an exercise. I suggest you try adding effects now, like particles, tweening... <br>(Also, -- As bala da 38 do cara ? Eu não vi cara nenhum...
by Sulunia
Mon Mar 28, 2016 4:08 pm
Forum: Games and Creations
Topic: [Project] Spiral Squad
Replies: 9
Views: 2390

Re: [Project] Spiral Squad

Level editors.. You know, i've been thinking for a while about developing a overlap2d runtime in love2d. That would seriously save a lot of trouble for many of us. Although from what i read, overlap2d can also set physic properties , like floor friction and such. Implementing that will be troublesome.
by Sulunia
Mon Mar 28, 2016 4:00 pm
Forum: Games and Creations
Topic: [WIP] Evertale
Replies: 1
Views: 1020

Re: [WIP] Evertale

Looks good. You said you code is messy, but i've done worse.

Nice job so far!
by Sulunia
Mon Mar 28, 2016 5:14 am
Forum: Support and Development
Topic: Very huge delay to load streamed .mp3 files
Replies: 11
Views: 2030

Re: Very huge delay to load streamed .mp3 files

I don't think it would make it any simpler, since the FFT calculations can already be done with a simple function call, so long as i have loaded the song data. But yea, precomputing everything could work. So far, this is the only screen of the game that uses it: http://i.imgur.com/kfiShjz.png Notice...
by Sulunia
Mon Mar 28, 2016 3:52 am
Forum: General
Topic: I am an unfortunate victim of perfectionism.
Replies: 13
Views: 3109

Re: I am an unfortunate victim of perfectionism.

Welp, my problem is actually different. I begin coding a game... Everything looks good. After a while, things begin to look weird. Finally, the code looks like a spaghetti mess. And, hey the game works right? But it's a shame i can't develop anything else for it, since codewise everything looks mess...
by Sulunia
Mon Mar 28, 2016 3:39 am
Forum: Games and Creations
Topic: [Project] Spiral Squad
Replies: 9
Views: 2390

Re: [Project] Spiral Squad

It looks awesome!
I myself will try to make a platformer someday..