Search found 202 matches

by Sulunia
Fri Jun 02, 2017 12:54 am
Forum: Support and Development
Topic: Z-Sorting Problems (Fixed!)
Replies: 8
Views: 3764

Re: Z-Sorting Problems (Fixed!)

Nice 3D, it looks pretty smooth. A full game using this would look rad o.o
by Sulunia
Wed May 31, 2017 11:51 pm
Forum: Support and Development
Topic: Z-Sorting Problems (Fixed!)
Replies: 8
Views: 3764

Re: Z-Sorting Problems

print.png
print.png (6.51 KiB) Viewed 3751 times
You should fix your .love file!
by Sulunia
Wed May 31, 2017 2:32 pm
Forum: Libraries and Tools
Topic: JSON based Isometric map renderer
Replies: 9
Views: 4708

Re: JSON based Isometric map renderer

but I plan on making a simple level editor to make this chore easier. There is much to be done though. Since i'm juggling college and development, I can tell this won't be quick, but i'm not giving up yet. Slow and steady wins the race. :rofl: Why not just use Tiled as Editor!? It has json as well ...
by Sulunia
Wed May 31, 2017 5:08 am
Forum: Libraries and Tools
Topic: JSON based Isometric map renderer
Replies: 9
Views: 4708

Re: JSON based Isometric map renderer

Hello! So, i've kept on working on this. I'll just do cleaning up and push a new version to github and to OP aswell. What's new? mapgif.gif I've managed to implement a Zbuffer "correctly", so now it's possible to have dynamic objects (objects that can move around)! Also worth mentioning that, as see...
by Sulunia
Wed Apr 19, 2017 5:03 pm
Forum: General
Topic: EggJs?
Replies: 3
Views: 1861

Re: EggJs?

Such surprise!
And then, such disappoint..
by Sulunia
Tue Apr 11, 2017 1:40 pm
Forum: Games and Creations
Topic: LuaGB: A Gameboy Emulator written in Pure Lua
Replies: 11
Views: 6255

Re: LuaGB: A Gameboy Emulator written in Pure Lua

Whoa, this is pretty rad. I remember being halfway through a gameboy CPU interpreter on lua a while back, but I lost it when they formatted my machine without permission. Yea. That happens 'round here.
Serves as lesson to put everything on some code versioning system..
by Sulunia
Wed Apr 05, 2017 7:20 pm
Forum: General
Topic: Atom Love2D Console Plugin?
Replies: 4
Views: 3683

Re: Atom Love2D Console Plugin?

The title already says half of my question, is it possible to have the Love Console running in the Atom IDE? Because I'd LÖVE that :awesome: Because I've searched for packages and I couldn't find any, currently I'm using the Love-IDE plugin which enables me to quickly run my game and open a CMD / i...
by Sulunia
Wed Apr 05, 2017 6:44 pm
Forum: Libraries and Tools
Topic: JSON based Isometric map renderer
Replies: 9
Views: 4708

Re: JSON based Isometric map renderer

Wouldn't it be more convenient if we could specify what folder to use for each jsonmap? What if it is multiple levels, how can we handle different props and etc folders? P.s i might not be getting the full functionality of the code since I'm only basing on your provided setup. Tell me if I got some...
by Sulunia
Wed Apr 05, 2017 3:23 pm
Forum: Libraries and Tools
Topic: JSON based Isometric map renderer
Replies: 9
Views: 4708

Re: JSON based Isometric map renderer

yetneverdone wrote:
Wed Apr 05, 2017 5:07 am
Hi, thanks for sharing. It would be easier to use and implement if you would write a simple instruction or tutorial on how to basically use it in the github repo. Thanks again
Done. A bit guetto, but definitely not a final thing. Report to me if something seens off.
by Sulunia
Tue Apr 04, 2017 10:50 pm
Forum: Libraries and Tools
Topic: JSON based Isometric map renderer
Replies: 9
Views: 4708

JSON based Isometric map renderer

quick.png Hello guys! So, this time I decided to take on something new: isometric maps. Obviously I could go the easy way and use Tiled along with STi (which has an awesome implementation in Love), but I wanted to go down the hard route to see what I could learn along the way. Finally, I present yo...