Search found 202 matches

by Sulunia
Tue Apr 04, 2017 2:37 am
Forum: Games and Creations
Topic: My game \o/
Replies: 14
Views: 5027

Re: My game \o/

larsaraujo wrote:
Tue Apr 04, 2017 12:43 am
I've made some changes... hope the size its ok:)
Allright..
1) Get rid of the debugging messages
2) Figure out why the game crashes one first time before actually running without errors. :awesome:
by Sulunia
Sun Apr 02, 2017 2:58 am
Forum: General
Topic: I Need clarification and advice for Isometric map draw system
Replies: 5
Views: 2460

Re: I Need clarification and advice for Isometric map draw system

Hey there, I'm just writing an isometric camera system. I don't have much time to type right now but it does all the things you're looking for, here's a .love. The chunk camera module is in /Data/system/chunk_camera.lua It isn't really commented as yet, sorry about that but hopefully you can get so...
by Sulunia
Wed Mar 29, 2017 7:54 pm
Forum: General
Topic: What code editor do you use ?
Replies: 170
Views: 96186

Re: What code editor do you use ?

yetneverdone wrote:
Wed Mar 29, 2017 5:52 am
NickRock wrote:
Tue Mar 28, 2017 6:36 pm
Well I guess I've been living under a rock

https://wikileaks.org/ciav7p1/cms/page_26968090.html
WOAH! That's awesome stuffs. Good thing we have wikileaks, so does any other notepad++ users here going to change their ide?
¯\_(ツ)_/¯

If I switch, I'll use either Atom or Zerobrane.
by Sulunia
Tue Mar 28, 2017 5:19 pm
Forum: General
Topic: What code editor do you use ?
Replies: 170
Views: 96186

Re: What code editor do you use ?

NickRock wrote:
Tue Mar 28, 2017 4:15 pm
Murii wrote:
Sat Mar 25, 2017 10:30 pm
CIA agrees with you.
I didn't get it, what? xD
CIA uses notepad++ as far as I know. :crazy:
by Sulunia
Tue Mar 28, 2017 12:30 am
Forum: Support and Development
Topic: Strange behavior with LuaJIT
Replies: 5
Views: 1856

Re: Strange behavior with LuaJIT

Btw, not related to the thread, but riding along:

If anyone knows a nice FFI 101 guide, i'd be happy to know it.

Now then.. Cygwin? Doesn't it cross compile Windows apps to Linux operating environment?
by Sulunia
Sat Mar 25, 2017 1:44 am
Forum: General
Topic: Configuring Visual Studio with Babelua for LÖVE
Replies: 16
Views: 7880

Re: Configuring Visual Studio with Babelua for LÖVE

How do I import existing files into a fresh project? Doing it the usual way makes the debugger ignore breakpoints on these added files! Do you started the game Debugging Mode? It works for me out of the box. Just add the folder to the project and that it. That does not work. Only files i create spe...
by Sulunia
Sun Mar 19, 2017 10:53 pm
Forum: General
Topic: Configuring Visual Studio with Babelua for LÖVE
Replies: 16
Views: 7880

Re: Configuring Visual Studio with Babelua for LÖVE

How do I import existing files into a fresh project?
Doing it the usual way makes the debugger ignore breakpoints on these added files!
by Sulunia
Sat Mar 18, 2017 1:39 am
Forum: Support and Development
Topic: [Solved] sleep in threads
Replies: 4
Views: 1589

Re: sleep in threads

AFAIK you have to import all love modules you want to use in your threads manually. So, try importing love.timer before actually using it!
by Sulunia
Fri Mar 17, 2017 3:38 am
Forum: Support and Development
Topic: help with movement
Replies: 7
Views: 2982

Re: help with movement

Did you try checking if shift was pressed first before checking what direction the player wants to move? Like this: if love.keyboard.isDown("w") then if love.keyboard.isDown("lshift") then py = py - 5 else py = py - 1 end end For some reason, I just like to check if the run key was pressed before th...
by Sulunia
Wed Mar 15, 2017 2:37 am
Forum: Support and Development
Topic: Best way of viewing a table's contents? [SOLVED]
Replies: 3
Views: 1622

Re: Best way of viewing a table's contents?

I have found rxi's lovebird very useful in this regard. Not only can you just dig into tables as though they're they're folders in some file management software, it also has a functional lua interpreter so you can punch in changes to the console and have them take place in your love2d project on th...