Search found 212 matches

by KayleMaster
Sun May 19, 2019 1:55 pm
Forum: Games and Creations
Topic: BrawlQuest: The Rewrite
Replies: 2
Views: 2274

Re: BrawlQuest: The Rewrite

Awesome! I really hope you'd spice the combat up however, I found that very lacking in the previous version.
What's the purpose of that student grant thing? Is there a milestone to hit with that marketing budget or..?
by KayleMaster
Sat May 18, 2019 8:05 pm
Forum: Support and Development
Topic: LUA question about visibility
Replies: 17
Views: 3435

Re: LUA question about visibility

I'm not sure if code is missing, or you just didn't quite grasp Lua. periodic_table = {} function periodic_table:load() local element = require("element") -- lots of code more end You're requiring this module from love.load with periodic_table = require 'periodic_table' But because you don't have lo...
by KayleMaster
Wed May 15, 2019 9:04 pm
Forum: Support and Development
Topic: [Android] View goes behind software buttons
Replies: 0
Views: 1550

[Android] View goes behind software buttons

Weird, this doesn't happen when I run it throught the love app, but when I compiled my own the screen now goes behind the software buttons! What do I need to do?
by KayleMaster
Thu Apr 04, 2019 5:50 am
Forum: Games and Creations
Topic: SpaceXplorer
Replies: 4
Views: 4612

Re: SpaceXplorer

Everything moves way too fast. The bullets are way too small and a bit faster than I'd expect. The ship is near the center of the screen shortening your reaction time even further. The only way I can survive is spam bullets, don't move and hope a fuel thingy comes my way. The parallax effect and oth...
by KayleMaster
Wed Feb 20, 2019 7:49 am
Forum: Libraries and Tools
Topic: Free Music / SFX Resource for Your Games - Over 1800 Tracks
Replies: 193
Views: 134303

Re: Free Music Resource for Your Games

I really like Cyberpunk Outlaws, good job!
by KayleMaster
Thu Feb 14, 2019 6:17 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 498377

Re: What's everyone working on? (tigsource inspired)

That's the prettiest pong that you can make in two colors I've ever seen
by KayleMaster
Thu Jan 31, 2019 8:49 pm
Forum: Libraries and Tools
Topic: Crude Island Generator (11.2)
Replies: 2
Views: 2748

Re: Crude Island Generator (11.2)

You almost got it ! I ran it at first, and it seemed ok,but as I generated more islands, they all looked the same to me, just minor variations. So I seeded the noise with three values that are randomised everytime you press G, the results are much better now. function noise(posX,posY) -- and added t...
by KayleMaster
Thu Jan 31, 2019 8:10 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 498377

Re: What's everyone working on? (tigsource inspired)

Nelvin wrote:
Thu Jan 31, 2019 8:50 am
hanging around in the back of your mind forever.
:cry:
I'll try.
by KayleMaster
Thu Jan 31, 2019 8:06 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 498377

Re: What's everyone working on? (tigsource inspired)

Sadly I had a few very slow months of development on our aztec city builder but we're finally getting some momentum again. The game runs really great with big cities already (the FPS is below 60 only because the sim runs at a 64x speedup :)). We do have a devlog on TIG too https://forums.tigsource....