Search found 87 matches

by Nelvin
Sun Jan 06, 2019 5:09 pm
Forum: Games and Creations
Topic: Collisions on Google Play
Replies: 7
Views: 3554

Re: Collisions on Google Play

Gave it a try ... works pretty good even on my lowspec Android 5 tablet
by Nelvin
Sun Jan 06, 2019 9:08 am
Forum: Support and Development
Topic: easier way to ignore DPI on android?
Replies: 15
Views: 9647

Re: easier way to ignore DPI on android?

Just redefine the newCanvas function to fit your needs (you may add a OS check for Android or whatever else you need) do local originalNewCanvas = love.graphics.newCanvas love.graphics.newCanvas = function( width, height ) return originalNewCanvas( width, height, { dpiscale = 1 } ) end end
by Nelvin
Tue Jan 01, 2019 2:00 pm
Forum: Support and Development
Topic: Array problem
Replies: 4
Views: 879

Re: Array problem

I see ... if I understand your code correctly it probably is because you move the symbols y position by the value of GameSpeed and at some point reset this position by subtracting 5*GameSizeY which results in different stopped y positions if 5*GameSizeY is not an exact multiple of GameSpeed. You cou...
by Nelvin
Mon Dec 31, 2018 10:00 am
Forum: Support and Development
Topic: Array problem
Replies: 4
Views: 879

Re: Array problem

It would be a good idea to at least try to describe the actual problem/issue.
by Nelvin
Thu Nov 29, 2018 8:35 am
Forum: Support and Development
Topic: Much slower fill rate in 11.x vs 10.2
Replies: 10
Views: 2313

Re: Much slower fill rate in 11.x vs 10.2

A performance difference that high sounds like something fundamentally goes wrong.

It kind of sounds like the slow version is, for whatever reason, using a fallback to a software renderer - but I'm not sure if that's even an option these days, with shader based rendering?
by Nelvin
Mon Nov 26, 2018 11:34 am
Forum: General
Topic: LÖVE 11.2 released!
Replies: 30
Views: 193650

Re: LÖVE 11.2 released!

Thanks a lot ... it's great to see constant development for Löve even while still using 10.2 for my current project I'm looking forward to move over at some point in the future.
by Nelvin
Wed Nov 14, 2018 7:51 am
Forum: Libraries and Tools
Topic: sync.lua -- high-level api to make writing multiplayer games easier
Replies: 11
Views: 6530

Re: sync.lua -- high-level client-server entity replication api for multiplayer games

Wow this is really cool ... such posts immediately trigger sections in my brain trying to create ideas for games I'd love to make using the lib/features (how much I'd love it if there were 48 hours in a day)
by Nelvin
Tue Nov 13, 2018 12:05 am
Forum: Support and Development
Topic: Help with sorting algorithm
Replies: 4
Views: 877

Re: Help with sorting algorithm

local t = {}
table.insert( t, 1 + math.ceil(#t/2), 1 )
table.insert( t, 1 + math.ceil(#t/2), 2 )
table.insert( t, 1 + math.ceil(#t/2), 3 )
table.insert( t, 1 + math.ceil(#t/2), 4 )
table.insert( t, 1 + math.ceil(#t/2), 5 )

This creates a table with in the following order
1 - 3 - 5 - 4 - 2
by Nelvin
Sun Nov 11, 2018 6:15 pm
Forum: Libraries and Tools
Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
Replies: 11
Views: 8777

Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter

This is getting better and more interesting with each update ... really looking forward to give these versions a try.
by Nelvin
Thu Nov 08, 2018 11:01 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1699
Views: 460714

Re: What's everyone working on? (tigsource inspired)

Working on a city builder ... and having a shitload load of fun doing so ... promogif-farm.gif I would play this so much. also, The granary is allways full :halloween: and the peasants are revolting :brows: Working on a Sci-fi game that is supermassive and open to players - inspired by Firefly the ...