Search found 36 matches

by NoAim91
Wed Mar 22, 2017 11:04 am
Forum: Support and Development
Topic: is Efficient Tile-based Scrolling the right thing for my game?
Replies: 8
Views: 2371

Re: is Efficient Tile-based Scrolling the right thing for my game?

Mmh, ok I think I need to place an object at the tilemap lets say I build at tilemap[1][1] .. then [1][1] = object lets say the object has self.image = 1 (for the image) will tilemap[1][1].image give back a 1 ???? -> I have tested it and its not 1 ... how do I make it? edit: the problem is the if st...
by NoAim91
Tue Mar 21, 2017 4:33 pm
Forum: Support and Development
Topic: is Efficient Tile-based Scrolling the right thing for my game?
Replies: 8
Views: 2371

is Efficient Tile-based Scrolling the right thing for my game?

Hello, long story short I try to make a game like "dwarfs?!" or Age of Empieres ...

What is the better solution:
1.) Tile-base Scrolling
2.) Implement a Camera

I think I know the answer but I like to get a second opinion.
by NoAim91
Fri Mar 17, 2017 9:42 am
Forum: Games and Creations
Topic: Minimal Tower Defense
Replies: 1
Views: 1766

Minimal Tower Defense

Hello all, my first Game is ready :-) http://i.imgur.com/viYuCA2.png http://i.imgur.com/Oh6xIPM.png Please note that you have to press the left shift button to place multiple towers ... the best is to read the info at the info button :-) downloadlink to the .zip (with .exe) file: https://drive.googl...
by NoAim91
Sat Mar 11, 2017 9:42 pm
Forum: Games and Creations
Topic: Pong
Replies: 3
Views: 1500

Re: Pong

Projektarbeit für was?

Without images i can´t run the main.lua ...
shepolution has a youtube tutorial for creating pong...
by NoAim91
Fri Mar 10, 2017 8:06 pm
Forum: Support and Development
Topic: For Loop & Number of Enemys
Replies: 5
Views: 1768

Re: For Loop & Number of Enemys

The 2 enemies are not at the same position. One of them is out of range of all towers. I assuming that they have the same ID but ... this is a mess xD .. but i will solve it ..
by NoAim91
Fri Mar 10, 2017 6:11 pm
Forum: Support and Development
Topic: For Loop & Number of Enemys
Replies: 5
Views: 1768

Re: For Loop & Number of Enemys

thank you lucyy

I have a new problem (a Tower kills a enemy and 2 enemys disapear ... this happens only when more than 1 wave are running ... i know where the problem is and I think I can find a solution myself).

I think I will post my game next week.... maybe later if more bugs/problems appear. xD
by NoAim91
Fri Mar 10, 2017 3:23 pm
Forum: Support and Development
Topic: For Loop & Number of Enemys
Replies: 5
Views: 1768

Re: For Loop & Number of Enemys

Ok i have found a solution for my first problem. I use a second for loop to control the spawn.

But why begins my game to stutter if i have over 1.000 enemys spawned? I draw my enemys with love.graphics.circle ... is this the problem? Would it better to load a image?
by NoAim91
Fri Mar 10, 2017 11:37 am
Forum: Support and Development
Topic: For Loop & Number of Enemys
Replies: 5
Views: 1768

For Loop & Number of Enemys

Hi, i try to make a simple Tower Defense Game. A main feature is that you can run multiple waves at the same time. If a wave is running it should spawn 1 enemy each 2 seconds. If 2 waves are running it should spawn 2 enemys each 2 seconds. But my for loop only spawn 1 enemy from the first launched w...
by NoAim91
Mon Feb 27, 2017 6:22 pm
Forum: Support and Development
Topic: Jumper Pathfinding node:getX problem
Replies: 7
Views: 1952

Re: Jumper Pathfinding node:getX problem

realy? When I create a new folder with a main.lua and the code above. In the same folder I placed the jumper folder. Than I run the code and get the error.
by NoAim91
Mon Feb 27, 2017 11:43 am
Forum: Support and Development
Topic: Jumper Pathfinding node:getX problem
Replies: 7
Views: 1952

Re: Jumper Pathfinding node:getX problem

I have copy pasted all the stuff, including the map example. I think the map is transposed. https://github.com/Yonaba/Jumper -- Usage Example -- First, set a collision map local map = { {0,1,0,1,0}, {0,1,0,1,0}, {0,1,1,1,0}, {0,0,0,0,0}, } -- Value for walkable tiles local walkable = 0 -- Library se...