Search found 38 matches

by AuahDark
Tue Jan 28, 2020 12:24 pm
Forum: Support and Development
Topic: [Solved] Microphone won't start on Android
Replies: 2
Views: 816

Re: Microphone won't start on Android

You have to try all possible combinations that works. This is the code exactly I used for testing while writing mic support for Android. local love = require("love") local recDev = nil local isRecording = -1 local soundDataTable = {} local soundDataLen = 0 local audioSource = nil local devicesString...
by AuahDark
Wed Nov 20, 2019 3:53 pm
Forum: Support and Development
Topic: Android screen size woes (11.2+)
Replies: 10
Views: 4628

Re: Android screen size woes (11.2+)

Hmm, I would need new device to test that behaviour. My phone does have space reserved for the navigation buttons so can't really say anything until I have new device.
by AuahDark
Sun Nov 17, 2019 12:54 pm
Forum: Support and Development
Topic: Android screen size woes (11.2+)
Replies: 10
Views: 4628

Re: Android screen size woes (11.2+)

I think I found the problem. There was some kind of code that conflicts with SDL. Mind if you test this APK?
by AuahDark
Mon Nov 04, 2019 3:41 pm
Forum: Support and Development
Topic: Android screen size woes (11.2+)
Replies: 10
Views: 4628

Re: Android screen size woes (11.2+)

Looks like code responsible to set the immersive mode is failing. I'll double check the code later, but no promise.

I'll release 11.3b when I fixed/workaround it.
by AuahDark
Sun Nov 03, 2019 2:36 pm
Forum: Support and Development
Topic: Android screen size woes (11.2+)
Replies: 10
Views: 4628

Re: Android screen size woes (11.2+)

I don't always online in the forum and prefer online in Discord, so sorry for the long delay. [...] In all cases I get getSafeArea equal to 0, 0, getWidth, getHeight, but in fullscreen mode, with usedpiscale=false in my model the width is 2560 and in non-fullscreen it's 2413. The height doesn't chan...
by AuahDark
Sat Nov 02, 2019 3:25 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 36
Views: 163578

Re: LÖVE 11.3 released!

What's the difference between the "embed" APK and the non-"embed" one here? https://bitbucket.org/rude/love/downloads/ The "non-embed" version has complete feature from previous LOVE Android APK. This includes opening games from /sdcard/lovegame, opening .love game files, and .love file downloader....
by AuahDark
Tue Sep 24, 2019 2:17 am
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 44
Views: 258232

Re: LÖVE 11.2 released - including Android APK!

I also want to mention that LOVE 11.2 APK is already compiled with API 28 and support for ARM64 architecture, so it should be compatible with Play Store requirements. Note that ARM64 version of LOVE lack JIT capabilities due to instability issues of the JIT compiler itself, so it can't be turned on....
by AuahDark
Tue Sep 24, 2019 1:37 am
Forum: Support and Development
Topic: [Love2d Android] Wrong scaling of images
Replies: 3
Views: 947

Re: [Love2d Android] Wrong scaling of images

LOVE Android operates on DPI-scale.
* When making new Canvas, Canvas expects the size to be DPI-scaled unless you pass {dpiscale=1} to the 3rd argument.
* When drawing image, the image is drawn in DPI-scaled units and not in pixels.
by AuahDark
Tue Sep 24, 2019 1:19 am
Forum: Ports
Topic: Android storage permission
Replies: 1
Views: 10003

Re: Android storage permission

Hello, version 11.2 release of the APK fixed this problem. The APK can be found here.