Search found 76 matches

by AuahDark
Sat Aug 08, 2020 3:01 am
Forum: Support and Development
Topic: APK Tool Compiling Dont Work! Error!
Replies: 1
Views: 857

Re: APK Tool Compiling Dont Work! Error!

Try

Code: Select all

apktool empty-framework-dir --force
and try again.
by AuahDark
Fri Aug 07, 2020 2:17 am
Forum: Support and Development
Topic: Minimum System Requirements [Solved]
Replies: 2
Views: 969

Re: Minimum System Requirements

Intel HD Graphics 620 supports up to OpenGL 4.6. That's supported! However, consider reinstalling the OS to 64-bit for maximum performance.
by AuahDark
Thu Aug 06, 2020 2:01 am
Forum: Support and Development
Topic: Trying to get the real desktop size (in pixels) on macOS and Windows
Replies: 6
Views: 2611

Re: Trying to get the real desktop size (in pixels) on macOS and Windows

The problem with Windows is the high DPI setting is per-process , not per-window. Every function that query a window (desktop) dimensions is effectively scaled at WinAPI level, not by SDL, hence the problem of supporting it. If you call love.window.getDPIScale in Windows, you'll always get 1 regardl...
by AuahDark
Tue Aug 04, 2020 11:41 am
Forum: Support and Development
Topic: Composition blocking on Linux
Replies: 2
Views: 1515

Re: Composition blocking on Linux

At conf.lua:

Code: Select all

local ffi = require("ffi")

ffi.cdef[[
int setenv(const char*, const char*, int);
]]

ffi.C.setenv("SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR", "0")
Untested, but 100% not work in Windows.
by AuahDark
Tue Aug 04, 2020 11:34 am
Forum: Support and Development
Topic: "No game" screen for some Android users
Replies: 1
Views: 1444

Re: "No game" screen for some Android users

One scenario it can fail when it failed to extract the `game.love` to the internal storage. It's probably bit hard but I'd ask for logcat to be sure.
by AuahDark
Tue Aug 04, 2020 11:29 am
Forum: Support and Development
Topic: Problem when using Apktool
Replies: 7
Views: 2254

Re: Problem when using Apktool

The APKTool tutorial is intended for PC or Mac, so for mobile with terminal emulator, YMMV.
by AuahDark
Sat Jul 25, 2020 3:19 pm
Forum: General
Topic: How to reduce size of final build?
Replies: 8
Views: 2877

Re: How to reduce size of final build?

Zopfli compressing possible files is also always an option. Possible files are: [*] Your .love file using AdvanceCOMP [*] PNG files using zopflipng [*] Any data that's compressed using zlib or gzip format using zopfli [*] Your zipped game distribution files using AdvanceCOMP Note that compressing si...
by AuahDark
Sat Jul 25, 2020 3:10 pm
Forum: Support and Development
Topic: Transparent Windows in Love2D
Replies: 1
Views: 1158

Re: Transparent Windows in Love2D

LOVE doesn't support window with alpha transparency like you described.
by AuahDark
Sat Jul 25, 2020 3:06 pm
Forum: Support and Development
Topic: Problem when using Apktool
Replies: 7
Views: 2254

Re: Problem when using Apktool

loveToAndroid doesn't updated to latest LOVE 11.3.

To OP, I suggest you to do the game packaging in PC or Mac.
by AuahDark
Thu Jul 09, 2020 2:12 am
Forum: Support and Development
Topic: [DISTRIBUTION GUIDE] General problems stumbled when distributing android with AdMob
Replies: 1
Views: 939

Re: [DISTRIBUTION GUIDE] General problems stumbled when distributing android with AdMob

You may want to add all of those into the `app/src/main/AndroidManifest.xml` instead of per-individual AndroidManifest.xml in normal/playstore/embed variant.