Search found 76 matches
- Sun Jun 28, 2020 3:12 am
- Forum: General
- Topic: Create a desktop application with LÖVE : how to export files in a chose location ?
- Replies: 9
- Views: 2619
Re: Create a desktop application with LÖVE : how to export files in a chose location ?
Do you even try that?
- Sat Jun 27, 2020 3:46 pm
- Forum: Support and Development
- Topic: [TUTORIAL] - Lua: How to add your own C Library to your game
- Replies: 7
- Views: 2203
Re: [TUTORIAL] - Lua: How to add your own C Library to your game
I'd say this is only useful for Lua C modules that have been written by someone else and you want to use it to the fullest. For example, LuaSocket, but it's bundled with LOVE anyway. Most people who use LOVE against using external C modules because it's hard to maintain for all platforms that LOVE n...
- Sat Jun 27, 2020 3:01 pm
- Forum: Support and Development
- Topic: Problem with buttons when changing screen resolution
- Replies: 6
- Views: 1746
Re: Problem with buttons when changing screen resolution
Make sure to multiply all the mouse coordinates by love.graphics.getHeight()/game.screen_height too.
- Sat Jun 27, 2020 3:00 pm
- Forum: Support and Development
- Topic: Is it possible to open a file on android using the file manager?
- Replies: 1
- Views: 644
Re: Is it possible to open a file on android using the file manager?
It's not possible. You have to use Android API which interacts with LOVE code and pass the file streams over.
The bolded part is important. You're not allowed to pass file paths since Android 7.
The bolded part is important. You're not allowed to pass file paths since Android 7.
- Sat Jun 27, 2020 2:56 pm
- Forum: General
- Topic: Create a desktop application with LÖVE : how to export files in a chose location ?
- Replies: 9
- Views: 2619
Re: Create a desktop application with LÖVE : how to export files in a chose location ?
For the unicode problem in io.open(), you can just slap https://gist.github.com/MikuAuahDark/d6 ... d710347ac0 and pass UTF-8 files.
- Sat Jun 27, 2020 2:55 pm
- Forum: General
- Topic: Relicensing LOVE
- Replies: 6
- Views: 8629
Re: Relicensing LOVE
No, you can't really do that. I think you may want to release a game under MIT License, then yes you can do that while having LOVE under zLib license. The LOVE zLib license only applies to LOVE itself. You can, however modify LOVE and use the modified LOVE in conjunction with your own game, but you ...
- Mon Jun 22, 2020 6:16 am
- Forum: Support and Development
- Topic: Simple way for get dirs and files from user android filesystem
- Replies: 4
- Views: 6020
Re: Simple way for get dirs and files from user android filesystem
I am actually using the unix terminal of the android device. local dir = io.popen ("ls "..someDir) io.input(dir) I dont know if this is portable to any other android device I think yes. I will take a look to how works that library u mentioned. That works, but you have to request external storage pe...
- Wed Jun 10, 2020 4:18 am
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 309054
Re: LÖVE 11.2 released - including Android APK!
Yeah, I have plans to turn on LuaJIT for Android in LOVE 12.
- Sat Apr 25, 2020 1:24 am
- Forum: General
- Topic: LÖVE for Android unable to open *.love files. Alternatives?
- Replies: 0
- Views: 4674
LÖVE for Android unable to open *.love files. Alternatives?
One of the currently most annoying problem with LÖVE Android is that it can't open *.love files inside the filesystem. The reason behind this problem because Android Nougat changed completely how file should be handled to another program , but at same time this also completely broke file association...
- Sat Apr 18, 2020 12:06 pm
- Forum: Support and Development
- Topic: love.filesystem.write doesn't work
- Replies: 4
- Views: 1271
Re: love.filesystem.write doesn't work
LOVE for iOS doesn't expose the save directory to users. You can check whetever the writing successful is by checking the return value of love.filesystem.write().