Search found 45 matches

by jojomickymack
Sat Feb 03, 2018 6:52 pm
Forum: Support and Development
Topic: How are wiggle animations done?
Replies: 3
Views: 1104

Re: How are wiggle animations done?

I was intrigued with the idea of doing this with a shader and this is my attempt using moonshine.

It's way more complicated than sheering because the grass is a texture on a mesh. I just used the sketch filter and adjusted it slightly. I'm sure it can be tuned up a lot.
grass_movement.gif
grass_movement.gif (432.46 KiB) Viewed 1057 times
by jojomickymack
Sat Feb 03, 2018 3:22 pm
Forum: Support and Development
Topic: error failed request
Replies: 2
Views: 938

Re: error failed request

That error is directly related to your graphics card drivers and the libraries that support it. Given that this is a new installation, fixing the issue may be as simple as running the command below. sudo apt-get install libgl1-mesa-dev That's assuming that your lxqt is ubuntu (which is a desktop env...
by jojomickymack
Thu Feb 01, 2018 4:35 am
Forum: Libraries and Tools
Topic: loveblobs - the softbody library
Replies: 3
Views: 1990

Re: loveblobs - the softbody library

fountain.gif
fountain.gif (467.28 KiB) Viewed 1881 times
by jojomickymack
Tue Jan 30, 2018 1:20 am
Forum: Support and Development
Topic: Weird bug ?
Replies: 2
Views: 852

Re: Weird bug ?

Hey, I ran this on Android and I just see the line appear where I touch, like you described, no black sections leading to the corner like in the screenshot. Seems to work fine for me on Moto g5 when run using love2d app. What device are you using? Actually, I do see one spaz line going off, nothing ...
by jojomickymack
Mon Jan 29, 2018 4:55 am
Forum: Support and Development
Topic: Difficulty with Command Paths
Replies: 7
Views: 1467

Re: Difficulty with Command Paths

Zerobrane's love2d debugging is really great, if you want to use it you just add if arg[#arg] == "-debug" then require("mobdebug").start() end at the top of function love.load() here's more information about that feature. http://notebook.kulchenko.com/zerobrane/love2d-debugging If you ever need to d...
by jojomickymack
Sat Jan 27, 2018 3:36 am
Forum: Libraries and Tools
Topic: portland, an orientation handler for Android
Replies: 2
Views: 2932

Re: portland, an orientation handler for Android

This is amazing and I can see this solving a ton of problems for everyone with quirky mobile screenwidths. I löve portland, thank you so much!
by jojomickymack
Tue Jan 23, 2018 2:49 pm
Forum: Support and Development
Topic: How to use Tiled (or not) with a platformer
Replies: 9
Views: 1986

Re: How to use Tiled (or not) with a platformer

Give this a shot - add a function to the stalker-x library to just return the x, y and scale. function Camera:getCoords() return self.x, self.y, self.scale end in the love.update function, call that function and consume the coordinates cameraX, cameraY, cameraScale = camera:getCoords() and when it c...
by jojomickymack
Mon Jan 22, 2018 2:42 am
Forum: Support and Development
Topic: How to use Tiled (or not) with a platformer
Replies: 9
Views: 1986

Re: How to use Tiled (or not) with a platformer

You should definitely stick with Tiled and STI, it's going to simplify collision detection, level building, and art management massively. The reason STI isn't going to work with camera libraries is because in order to be as stable as possible, it needs to do it's own translation and scaling when it ...
by jojomickymack
Sun Jan 21, 2018 12:27 am
Forum: Support and Development
Topic: love.js supports shader?
Replies: 2
Views: 1021

Re: love.js supports shader?

I continued looking into this since and concluded that I could not get moonshine (https://github.com/vrld/moonshine/), lightworld (https://github.com/tanema/light_world.lua) or shadows (https://github.com/matiasah/shadows) to work with love.js. I also realized that I'd used the master branch for lov...
by jojomickymack
Fri Jan 19, 2018 5:14 am
Forum: Support and Development
Topic: love.js supports shader?
Replies: 2
Views: 1021

Re: love.js supports shader?

I just did a quick test and the answer is yes, love.js does support shaders. I attached the love file I used for the test - unzip it, put it in a folder called shader001 download the lovejs repo https://github.com/TannerRogalsky/love.js put the shader001 folder in the debug folder of lovejs, make su...