Search found 45 matches

by jojomickymack
Sun Dec 31, 2017 6:49 am
Forum: Games and Creations
Topic: cool demos and miscellania
Replies: 2
Views: 1274

Re: cool demos and miscellania

Somebody was trying to attach a texture to a physics world polygon shape, it can be done using a mesh. Polygons have vertices in the physics world and when they're rendered by graphics.drawPolygon() and there's a limit of 8. That's standard for box2d, the reason being you can assemble multiple polyg...
by jojomickymack
Sun Dec 31, 2017 6:13 am
Forum: General
Topic: Graphics module in threads
Replies: 7
Views: 2304

Re: Graphics module in threads

Nope - totally unsafe to do that, here's what'll happen
giphy.gif
giphy.gif (488.78 KiB) Viewed 2299 times
all joking aside, what are you worried about occurring?
by jojomickymack
Sun Dec 31, 2017 6:07 am
Forum: Support and Development
Topic: Help. Can't fix the collisions
Replies: 4
Views: 1058

Re: Help. Can't fix the collisions

I don't see anything wrong with the collisions, the jumping and platforming are satisfactory. Actually I see what you mean on the left side of each of these platforms. I made an offset of 40 and subtracted it from each block's x coordinate and it's working as it should now. You don't need a camera, ...
by jojomickymack
Sun Dec 31, 2017 5:40 am
Forum: Games and Creations
Topic: Aim Hockey is on Play Store. Free
Replies: 6
Views: 2106

Re: Aim Hockey is on Play Store. Free

can you throw the .love file up here so we can at least play some air hockey? I read "free", "play", and "hockey" in the title of this thread, and I'm pretty sure this is a game dev forum.

SERVE IT UP! :ultrahappy:

me, waiting for your game
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hockey.PNG
hockey.PNG (200.15 KiB) Viewed 2005 times
by jojomickymack
Sun Dec 31, 2017 5:29 am
Forum: General
Topic: love.load vs stuff at top of main.lua
Replies: 10
Views: 3882

Re: love.load vs stuff at top of main.lua

function love:lockAndLoad() :joker:
lovegun.jpg
lovegun.jpg (211.82 KiB) Viewed 444 times
by jojomickymack
Sun Dec 31, 2017 5:03 am
Forum: Support and Development
Topic: Texture Mapping To Collision Detection Objects?
Replies: 1
Views: 777

Re: Texture Mapping To Collision Detection Objects?

I was able to do this by using a mesh, and updating the mesh vertices by calling getPoints on the shape as an argument to Body:getWorldPoints(). Unfortunately, how the vertices are expected to be set on a mesh doesn't match up with how the points are returned, so I sort of hacked out a solution. You...
by jojomickymack
Sat Dec 30, 2017 8:08 am
Forum: Support and Development
Topic: Help Building Android APK
Replies: 5
Views: 2069

Re: Help Building Android APK

Hey, I would recommend checking out qubodup's tutorials and scripts for compiling an android apk. He makes it really simple and it's well worth the price tag (free). Actually it's worth a lot more than that, but payment isn't required. https://qubodup.itch.io/startgamedev also, this might already be...
by jojomickymack
Sat Dec 30, 2017 7:51 am
Forum: Support and Development
Topic: Simple help needed! (Spamming objects)
Replies: 12
Views: 2243

Re: Simple help needed! (Spamming objects)

Hi, I really liked your artwork in the original post and got inspired to do this. Download the love file, rename it a .zip and look at the source code, it's heavily commented. It occurred to me that other people getting started might see this thread and want a working example of how to send some arr...
by jojomickymack
Sat Dec 30, 2017 12:31 am
Forum: General
Topic: Whats a good resource for writing "good" lua code?
Replies: 6
Views: 3426

Re: Whats a good resource for writing "good" lua code?

This is probably known by everyone here already, but the PIL (programming in lua) book is free online and highly relevant. Also, why not buy a copy and support the lua project? - http://www.lua.org/donations.html http://www.lua.org/pil/contents.html Chapter 16 and 17 contains the most important part...
by jojomickymack
Fri Dec 29, 2017 11:58 am
Forum: Games and Creations
Topic: cool demos and miscellania
Replies: 2
Views: 1274

cool demos and miscellania

I thought that parallaxing tilemaps with STI would be difficult - not so, just add some offsets and multiply the dx values for background layers by 0.9 or lower depending on the rate you want it to scroll. I'm certain there's a better way just using layers in a single map, but this appears to be wor...