Search found 20 matches

by Astorek86
Fri Oct 05, 2018 10:58 pm
Forum: Support and Development
Topic: love.exe and hello world code won't run. No reaction at all.
Replies: 11
Views: 7097

Re: love.exe and hello world code won't run. No reaction at all.

*Bump*, because I have this issue too^^. A few Days ago, everything works fine on my PC. Then, Windows-Update 1809 appears... And after that, LOVE works no more. It's exactly the same Error that alinnert describes. Happens on both 32- and 64-bit-Version. Reinstalling LOVE doesn't do anything about i...
by Astorek86
Mon Oct 01, 2018 9:43 pm
Forum: Games and Creations
Topic: Place the Tiles! - Some kind of Puzzle-Platformer
Replies: 5
Views: 4053

Place the Tiles! - Some kind of Puzzle-Platformer

Hi @ all, I thought I could share the current State of a Hobby-Game I'm currently working on. Your Goal: Reach that Smiley-Face to the Goal of every Level and avoid Obstacles. You can place on almost every Level some Blocks, which can be useful to reach the Goal. At the Moment, the Game features 9 L...
by Astorek86
Fri Sep 28, 2018 1:30 pm
Forum: Support and Development
Topic: Scaling for android
Replies: 8
Views: 6379

Re: Scaling for android

There's also a Library called AspectRatio which provides useful Functions. It scales to every Output and has a function called "window_to_game_position" for, like, Touch- and/or Mouse-Controls. On my Project it's working perfectly^^.
by Astorek86
Sat Sep 22, 2018 10:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 649260

Re: What's everyone working on? (tigsource inspired)

Currently working on a little Game, some kind of Jump'n Run-/Puzzle-Mix. To solve a Level, it's necessary to place a (limited) number of blocks. https://i.imgur.com/ZFK3R9y.gif Every Menupoint is already fully working, "InGame" needs some more Things to work properly. It uses Tiled Map Editor to loa...
by Astorek86
Sat Sep 01, 2018 8:58 am
Forum: Support and Development
Topic: Saving and loading from love.filesystem directory
Replies: 3
Views: 1485

Re: Saving and loading from love.filesystem directory

Did you used love.filesystem.setIdentity before using IO-Stuff? If not, than that can be the Problem, because the Behavior of love.filesystem.write, getSaveDirectory etc. can be different... Try to set the Identity on the very first state of your Game (like, the first line after "function love.load"...
by Astorek86
Fri Aug 31, 2018 10:49 pm
Forum: Support and Development
Topic: Integrating Love Into Geany
Replies: 3
Views: 2532

Re: Integrating Love Into Geany

Thank you all for sharing these informations :) . I thought I'll share my Windows-Configuration which could be useful for others^^: https://i.imgur.com/50VF8Yh.png Using 7-Zip to build a "game.love"-file Install 7-Zip which can be used to create .love-files. Add following: cmd /c "del game.love & "C...
by Astorek86
Thu Jul 26, 2018 9:37 pm
Forum: Libraries and Tools
Topic: [11.2] Litte Menu Engine
Replies: 6
Views: 5815

Re: [11.1] Litte Menu Engine

That's a good idea, I've just updated Github + Attachments; now it supports Arguments. -- before: menu:addEntry(text, [func], [font], [colorNormal], [colorSelected]) -- now: menu:addEntry(text, [func], [args], [font], [colorNormal], [colorSelected]) Thank you very much :) . I've totally forgotten th...
by Astorek86
Thu Jul 19, 2018 2:02 pm
Forum: Libraries and Tools
Topic: [11.2] Litte Menu Engine
Replies: 6
Views: 5815

Re: [11.1] Litte Menu Engine

Thanks. :) Just took a brief look at your code, and I saw you made the table menuengine global. What are the reasons about this choice? Actually I'm not a very good programmer, I'm just used to use local variables almost all the time. To be honest, I didn't fully understand how global and/or local V...
by Astorek86
Tue Jul 17, 2018 8:40 pm
Forum: Libraries and Tools
Topic: [11.2] Litte Menu Engine
Replies: 6
Views: 5815

[11.2] Litte Menu Engine

Hello @ all, I've written a little Menu Engine and thought, it can be useful for others. So I share it here^^. With this Menu Engine, it is possible to create a *dun dun duuun* Menu, that contains Entries which can be navigated & selected through Keyboard (WASD, Arrow-Keys, NumPad) and Mouse. I've o...
by Astorek86
Fri Jul 13, 2018 11:00 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 649260

Re: What's everyone working on? (tigsource inspired)

Spent a few hours to program some kind of a "Menu-Engine", that works with Mouse and Keyboard:

Image

The Game using this Menu does not exist at the moment, but I'm working on it^^.