Why is it so freaking hard to find an opengl development library? >_<
Anyway, Squirrel compiles (with lots of warnings, like, a LOT of warnings) on my computer, which exploded yesterday, so, uh, yeah.
Search found 496 matches
- Mon Dec 06, 2010 12:43 pm
- Forum: Support and Development
- Topic: Going through complex tables
- Replies: 12
- Views: 1041
I think he means he has nested tables. (I'm going to post an example of how to do that just in case:)
Code: Select all
function recursive(t) for k,v in pairs(t) do doSomething(t,k,v) end end recursive(someNestedTable)
I've been wanting to try out Squirrel for a while now. Replacing Lua with Squirrel in Love would be an awesome way to learn it. I'd like to do a few projects with it, but I believe that my engine is to far in for that. :( Idk. Diablo has a long way to go on those sprites... He has yet to do anythin...
I would like this, I mean Squirrel is one of my favourite languages, but I have little experience with it. The reason being it doesn't have many bindings. I hope you get a version out soon.
Why is it that all you microsoft/adobe folks always have trouble with the idea that computers operate on an iterative cycle? :o: Hey, I'm an MS/Adobe guy and I understand iteration. Quit with the generalizations, it only serves to chase people away. Sorry, but I have to at least seen 5 of these thr...
- Sat Dec 04, 2010 2:02 am
- Forum: Games and Creations
- Topic: LovelyBigPlanet
- Replies: 114
- Views: 26747
Uh, because it explicitly says you're looking for people:bartbes wrote:We don't understand your question, for all we care you could be talking about which type of horse you want to eat, we simply don't see how this is relevant, in ANY way.
People needed for:
- Physics (platform engine)
as if firefox would need to download the web page you're looking 60 times a second. Yeah, okay. It takes me half a minute to 10 minutes to load one page. :roll: Sorry, but am coming from a (limited) C# and XNA background and never used a draw function. Ok well Ill work on it follow some tutorials o...