Search found 83 matches

by clickrush
Thu Mar 29, 2012 7:46 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95757

Re: Love2D WebPlayer (WebGL)

sounds good :) I'am very sorry for my incompetent question, just all those layers are too confusing for my brain to understand. from my amateur point of view this looks like a huge sandwich made of multiple sandwiches, which kinda sounds delicious though ;)
by clickrush
Thu Mar 29, 2012 6:10 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95757

Re: Love2D WebPlayer (WebGL)

I don't use IE anyways. Just wondered why he chose to use WebGL (which he didn't explain apparently), especially since it is made for 3d and Löve is a 2d framework. Nevermind, keep up the good work I will follow this project closely.
by clickrush
Thu Mar 29, 2012 3:38 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95757

Re: Love2D WebPlayer

I dont fully understand why you would make this dependand on webgl, since IE and drivers. For example this doesn't work on my labtop since I have an unsupported gfxcard.
by clickrush
Tue Jan 03, 2012 4:15 pm
Forum: General
Topic: Love2d Compiler(Distributor) [windows]
Replies: 32
Views: 9000

Re: [windows]Love2d Compiler v3.0

cute! thx :)
by clickrush
Tue Jan 03, 2012 4:11 pm
Forum: General
Topic: Programming Paradigms and Lua/LÖVE
Replies: 18
Views: 3287

Re: Programming Paradigms and Lua/LÖVE

thank you for this link. This is interesting stuff! I don't 100% buy what you're saying though :shock: . I assume you and other experienced programmers allready have habits that prevent slowness but you just don't think actively about them and you only actively make things more efficient when it's n...
by clickrush
Sat Dec 31, 2011 4:04 pm
Forum: General
Topic: Happy new year everybody
Replies: 12
Views: 2485

Re: Happy new year everybody

'guete rutsch' from switzerland!
by clickrush
Thu Dec 29, 2011 10:53 pm
Forum: Support and Development
Topic: Pausing.
Replies: 6
Views: 630

Re: Pausing.

why would you write "not false" instead of "true" ?
by clickrush
Thu Dec 29, 2011 5:14 pm
Forum: Games and Creations
Topic: Scary Monsters
Replies: 113
Views: 18464

Re: Scary Monsters

oh your concept looks much more defined now. I kinda missunderstood it until now. apparently your going for a solid, traditional design. looking forward to see how this evolves!
by clickrush
Tue Dec 27, 2011 9:11 pm
Forum: Games and Creations
Topic: Demo - tile, cell based world (with collision)
Replies: 13
Views: 2105

Re: Demo - tile, cell based world (with collision)

Taehl wrote:How would a minimap work in a world that doesn't obey the laws of space?(...)
Well I actually didn't even think of that. Well It would be an even more interesting thing then. :D
The following question would be: What could you and would you show on the minimap that isn't on the screen?
by clickrush
Tue Dec 27, 2011 9:06 pm
Forum: Games and Creations
Topic: One Way To Go
Replies: 30
Views: 5030

Re: Sensitive Loved

I didn't really percieve the movements to be pixel-precise first. So my first death was alienating. If you make everything a bit bigger or give some kind of graphical hint then it would be a tad clearer what happens from the beginning.