Search found 83 matches
- Sat Dec 24, 2011 5:35 pm
- Forum: Games and Creations
- Topic: Scary Monsters
- Replies: 113
- Views: 49700
Re: Scary Monsters
I cannot really give you a direct answer but an opinion on combat systems: I don't like them. 99% of them seem boring to me in RPG related games where they are not the absolute core of the game. In the most common combat systems (from turn based to real time and everything in between) the player jus...
- Fri Dec 23, 2011 8:28 pm
- Forum: Libraries and Tools
- Topic: stateful.lua
- Replies: 88
- Views: 52470
Re: stateful.lua
it is funny that this is one of the main reasons why I started to tell myself: "ok now my code gets really messy and it will be awful to change anything, I should probably do some research on how to organise it"
In other words: your work is again very appreciated. thx
In other words: your work is again very appreciated. thx
- Fri Dec 23, 2011 2:36 am
- Forum: General
- Topic: LÖVE automated building and distribution.
- Replies: 15
- Views: 7776
Re: LÖVE automated building and distribution.
just awesome
- Fri Dec 23, 2011 1:48 am
- Forum: Support and Development
- Topic: Enemy/AI system {Still need help D:}
- Replies: 20
- Views: 10664
Re: Enemy/AI system
I'am sorry I just now found your code in one of your replies. Your questions just seemed to be so general that I assumed your a complete beginner like me. Looking at the code I don't really get what your doing actually
- Fri Dec 23, 2011 1:34 am
- Forum: Support and Development
- Topic: Enemy/AI system {Still need help D:}
- Replies: 20
- Views: 10664
Re: Enemy/AI system
That's because you set x and y to 0. Set them to something different (for example using math.random, like you wanted) to put the zombies in other positions. To make them move, change the x and y properties of the zombies in love.update. I'm sorry, I'm just lost. What are the x and y properties supp...
- Fri Dec 23, 2011 1:03 am
- Forum: Games and Creations
- Topic: Way of the Ninja: learning project
- Replies: 1
- Views: 1612
Way of the Ninja: learning project
Hi, I'am 'clickrush' from switzerland and I've recently decided to learn game programming and design in my free time. "Way of the Ninja" is my first real programming experience after trying out editor tools like gamemaker and gameeditor for about 2-3 weeks. I've decided to switch to someth...
- Thu Dec 22, 2011 7:53 pm
- Forum: Games and Creations
- Topic: Not A Game
- Replies: 19
- Views: 10436
Re: Not A Game
i just noticed how sneaky vrld's avatar is
- Thu Dec 22, 2011 7:31 pm
- Forum: Games and Creations
- Topic: Not A Game
- Replies: 19
- Views: 10436
Re: Not A Game
you're right when you're saying it is not a game. the right label would be art IMO, because it is thought provokeing. You even say (/yell) at the player, or in this case me, that it isn't a game but I didn't believe you and still tried to get that piece of cake or treasure box imagined in my head be...
- Thu Dec 22, 2011 7:19 pm
- Forum: Libraries and Tools
- Topic: I got a great simple game idea!
- Replies: 12
- Views: 5545
Re: I got a great simple game idea!
if your idea is so awesome and original that you cannot share it with the whole world before it's made into a game then describe 5 min of gameplay here to convince us of it's awesomeness. Like that you don't have to give away the concept of art, level design, story, character design, implementation ...
- Thu Dec 22, 2011 6:43 pm
- Forum: General
- Topic: LÖVE multiplayer
- Replies: 7
- Views: 3010
Re: LÖVE multiplayer
I find the design aspect of multiplayer very compelling. If you look at singleplayer gamedesign as a multiplayer experience where the designer has infite tools of creating a challenge for the player then designing a multiplayer game would be creating tools for the players with which they can challen...