Search found 105 matches

by headchant
Tue Sep 04, 2012 9:56 pm
Forum: Games and Creations
Topic: Evolwar [LD24]
Replies: 12
Views: 3623

Re: Evolwar [LD24]

Theres a problem in Terrain generation that leads to endless games sometimes though ... I havent peeked into the source yet but this shouldn`t be too hard to fix The terrain is just based on basic math.random stuff, which is stupid and leads to problems. No easy fix, but this is on top of the list ...
by headchant
Thu Aug 30, 2012 4:04 pm
Forum: Games and Creations
Topic: Evolwar [LD24]
Replies: 12
Views: 3623

Re: Evolwar [LD24]

Yeah, the 'can't cancel your first move' problem is fixed(was the first thing I did after the compo ended). You are right, I should use pathfinding for the arrows instead of the 'draw path'-stuff, which makes moving around right now unnecessary complicated. Great idea!
by headchant
Thu Aug 30, 2012 2:28 pm
Forum: Games and Creations
Topic: Evolwar [LD24]
Replies: 12
Views: 3623

Re: Evolwar [LD24]

Thanks for the feedback everyone! I hear a lot about the controls being awkward, but could you be more specific? Mouse controls might solve that. So in the latest version I tried to implement mouse support. It isn't perfect yet, but I think that it makes the game a lot more accessible. What do you t...
by headchant
Wed Aug 29, 2012 8:31 am
Forum: Games and Creations
Topic: Evolwar [LD24]
Replies: 12
Views: 3623

Evolwar [LD24]

Participated in the lududm dare game jam last weekend. The theme was evolution and I came up with this little round based game. Saw some great games made with löve and I am curious what the löve community thinks. https://dl.dropbox.com/u/10283425/evolwar.png 4PeuV8fpH5Y Controls : Arrow Keys: move t...
by headchant
Sat Jul 14, 2012 7:44 pm
Forum: Games and Creations
Topic: Mario Kart thing (Tero Kart)
Replies: 40
Views: 10660

Re: Mario Kart thing

wow this is great. the current .love seems to be broken? (module 'TESound' not found...)
by headchant
Mon May 14, 2012 8:50 pm
Forum: Games and Creations
Topic: Beardlike
Replies: 11
Views: 2593

Re: Beardlike

Nothing. But the my interface functions for the module only allow strings as input and then use string.byte to convert to the ascii value. So in order to specify the 'club' glyph from outside the module you will need to use string.char.
by headchant
Mon May 14, 2012 6:51 pm
Forum: Games and Creations
Topic: Beardlike
Replies: 11
Views: 2593

Re: Beardlike

Avoid love fonts - way too slow for this and the unicode stuff gives me headaches. I load images from codepage 437 imagefonts(= "tilesets"). The images of the different characters are stored in a table with the corresponding ascii value as the key, string.char() and string.byte() do the rest. This w...
by headchant
Mon May 14, 2012 4:28 pm
Forum: Games and Creations
Topic: Beardlike
Replies: 11
Views: 2593

Beardlike

A game about beards I have been working on for some time. https://dl.dropbox.com/u/10283425/beardlike2.PNG features : * ASCII graphics, all on a 800x600 pixel screen * procedural/randomnly generated dungeons * lighting system/fov * basic melee combat * droney music thanks to rukano * menu system, he...
by headchant
Thu Apr 26, 2012 9:55 pm
Forum: Games and Creations
Topic: NaMa Tek [LD23]
Replies: 7
Views: 2335

Re: NaMa Tek [LD23]

Great stuff! We need more games with this emergent-logic patchers.
by headchant
Mon Apr 23, 2012 8:12 pm
Forum: Games and Creations
Topic: Tiny Oblique World [LD23]
Replies: 4
Views: 870

Re: Tiny Oblique World [LD23]

josefnpat wrote:In agree this game is really hard.
I added the slightly easier jam version.