Search found 78 matches

by ilovelove2019
Tue Sep 24, 2019 5:47 am
Forum: Support and Development
Topic: What criteria does the game need to be able to be marketed?
Replies: 12
Views: 1586

What criteria does the game need to be able to be marketed?

Hello everyone. I am new in game development. My dream is make a game that can sell and everyone love it. I am currently pursuing that dream. But I don't know how good my game should be?I want to create this topic to ask those who have gone before and have been successful. Let me know those requirem...
by ilovelove2019
Thu Sep 19, 2019 2:32 pm
Forum: Support and Development
Topic: [Bump Physics] How to use this?
Replies: 5
Views: 983

Re: [Bump Physics] How to use this?

Problem Solved.
by ilovelove2019
Thu Sep 19, 2019 2:31 pm
Forum: Support and Development
Topic: [Bump Physics] How to use this?
Replies: 5
Views: 983

Re: [Bump Physics] How to use this?

The "other" object is whatever object/table you added to bump when you created the objects in the world. You can assume it'll be whatever you added. My approach is that any object I add to Bump has a "type" that's a simple string. I'm really consistent about this, so I know that anything I can coll...
by ilovelove2019
Thu Sep 19, 2019 2:29 pm
Forum: Support and Development
Topic: [Bump Physics] How to use this?
Replies: 5
Views: 983

Re: [Bump Physics] How to use this?

The "other.isCoin" etc. is simply a flag defined in the table, set to true or false. The "other" is set to whichever other table (object) is in collision with current object. So you have some object that's a coin, and it has "self.isCoin = true" in it. Same for an object that's an exit and an objec...
by ilovelove2019
Thu Sep 19, 2019 12:18 pm
Forum: Support and Development
Topic: [Bump Physics] How to use this?
Replies: 5
Views: 983

[Bump Physics] How to use this?

Hello everyone! I'm making a game and I am using Bump library. When reading the tutorial, I think it is suitable for me. But I get this small problem, and I think it's easy with pro like you. This is some code in tutorial: function movePlayer(player, dt) local goalX, goalY = player.vx * dt, player.v...
by ilovelove2019
Thu Sep 19, 2019 4:34 am
Forum: Support and Development
Topic: [Windfield physics] Jumping and collision detection problem
Replies: 3
Views: 943

Re: [Windfield physics] Jumping and collision detection problem

Ok. I give up and change to bump. Thanks everyone.
by ilovelove2019
Wed Sep 18, 2019 10:41 am
Forum: Support and Development
Topic: [Windfield physics] Jumping and collision detection problem
Replies: 3
Views: 943

Re: [Windfield physics] Jumping and collision detection problem

Bonus: I think my collision is wrong. I don't know what is the right method for detect collision in windfield. Pro please help me. Thank a lot!
by ilovelove2019
Wed Sep 18, 2019 10:39 am
Forum: Support and Development
Topic: [Windfield physics] Jumping and collision detection problem
Replies: 3
Views: 943

[Windfield physics] Jumping and collision detection problem

Hello. It's me again. I'm making a platformer and I get this problem. Let's get straight to the point. Here is some of my code: Main.lua: function love.load() Object = require"classic" require "player" anim8 = require "anim8" windfield = require("windfield-master/windfield") world = windfield.newWor...
by ilovelove2019
Sun Sep 15, 2019 12:20 pm
Forum: Support and Development
Topic: Please Share: LOVE for Lua Game Programming Example Code
Replies: 7
Views: 2134

Re: Please Share: LOVE for Lua Game Programming Example Code

Oh. Thank you so much! But now, I realize that book is old and I give up with it now :)). Thank you for reply. <3