Search found 54 matches

by Varkas
Mon Apr 06, 2020 9:11 pm
Forum: General
Topic: What am I missing about Löve and Lua in general?
Replies: 6
Views: 1459

Re: What am I missing about Löve and Lua in general?

Love2d also gives you tires and gears ... but you'll find yourself in between lotsa car parts which you still need to put together. It's all there though. And definitely way easier to use than through Java.
by Varkas
Mon Apr 06, 2020 8:55 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 31
Views: 20445

Re: Tiny Places

Slowly moving high speed vortices - I have some basic AI stuff on server side going now that can move creatures. Even if only randomly at the moment. They will stay as a group though and not run off. QtNzhj2ZhYE https://youtu.be/QtNzhj2ZhYE I still can't animate anything with real limbs. So this gam...
by Varkas
Sat Apr 04, 2020 8:14 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 31
Views: 20445

Re: Tiny Places

I've been trying to make some sound effects. Started with explosions (https://love2d.org/forums/viewtopic.php?f=3&t=88569 ) but since the currently only attack is a sort of fireball spell, it seemed that some "swoosh" type sounds suit better. Still not entirely happy with the result. My attempts in ...
by Varkas
Sat Apr 04, 2020 12:29 am
Forum: Games and Creations
Topic: Tiny Places
Replies: 31
Views: 20445

Re: Tiny Places

Thank you! To be honest though, I had made some of the graphics already before I started coding. And currently I'm struggling with making sound effects, so development will be slower. But Love2d gave me a very good start. Finally I can focus on the game part and do not need to deal so much with the ...
by Varkas
Sat Apr 04, 2020 12:19 am
Forum: General
Topic: What am I missing about Löve and Lua in general?
Replies: 6
Views: 1459

Re: What am I missing about Löve and Lua in general?

Maybe I'm not qualified to answer here, working with Love2D since only a few weeks. I came to Love2d from Java, but I never used Processing so I cannot really comment on that. Java itself is very powerful, but also huge. I like the fact that Love2d has a very small runtime, which starts super fast. ...
by Varkas
Thu Apr 02, 2020 11:36 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 31
Views: 20445

Re: Tiny Places

I've started to work on life and mana gauges. The idea to have the UI kinda isometric like the map definitely did not help there. tiny_places-003-life_mana.jpg Also, the code and assets are now here: https://github.com/Varkalandar/tiny_places Edit: Oh, if only I was better at making animated graphic...
by Varkas
Thu Apr 02, 2020 11:30 pm
Forum: Support and Development
Topic: Does compressed png takes longer time to load?
Replies: 4
Views: 1404

Re: Does compressed png takes longer time to load?

It depends. If reading (IO speed) the files is the limit, smaller files will load faster. If CPU power is the limit, less compressed images will be faster to load.
by Varkas
Thu Apr 02, 2020 12:26 pm
Forum: Support and Development
Topic: TLpath library gone
Replies: 1
Views: 1344

Re: TLpath library gone

This one is really simple to implement: https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm In tiled games, each node of the graph always has 4 (or 8 if you allow diagonal move) neighbors. Costs (the numbers at the edges) depend on the terrain. You can use 1 if all moves have an equal cost. There i...
by Varkas
Wed Apr 01, 2020 10:51 pm
Forum: General
Topic: Need help, want to make explosion sounds
Replies: 7
Views: 2302

Re: Need help, want to make explosion sounds

Ah yes! I had found that during my search. They make some really sick sounds. I tried the walnut-bone-crack imitation, but I could not reproduce anything nearly as good as what they had made. I put my version here: https://opengameart.org/content/cracking-sounds So, there is more to it than what the...
by Varkas
Wed Apr 01, 2020 10:47 pm
Forum: General
Topic: Official graphical interface for LOVE
Replies: 2
Views: 1084

Re: Official graphical interface for LOVE

In case of graphical user interfaces - they differ a lot from game to game. Also many games get away with some clickable areas, so all they need is to find out where the user has clicked. As Zorg said, making a UI toolkit that is flexible enough to suit many games and at the same time comfortable an...