Search found 54 matches

by Varkas
Tue Mar 10, 2020 2:29 pm
Forum: General
Topic: Catching all the typos ...
Replies: 9
Views: 4007

Re: Catching all the typos ...

No, I don't have a build step yet. I thought that's one of the benefits of interpreted languages that you just "type and run" the code. Establishing such a step would also allow to run unit tests, and with some good path coverage they should detect all those typos. On the other hand this contradicts...
by Varkas
Tue Mar 10, 2020 10:55 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1708
Views: 594559

Re: What's everyone working on? (tigsource inspired)

A sort of testbed for isometric map display and client-server communication. I'm new to lua and love2d so this is mostly a training project for me.
first_light_l.jpg
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by Varkas
Tue Mar 10, 2020 10:40 am
Forum: General
Topic: Catching all the typos ...
Replies: 9
Views: 4007

Re: Catching all the typos ...

Thanks for the replies. Yes, a linting tool is probably what I want. For coding styles, I'm fairly strict, and I don't use globals if possible. It's mostly typos in field names of tables that bother me currently. So, I'll need a linter that checks for uninitialized table members rather than undefine...
by Varkas
Mon Mar 09, 2020 2:49 pm
Forum: General
Topic: Catching all the typos ...
Replies: 9
Views: 4007

Catching all the typos ...

First post here ... so, I've discovered Love2D just a few days ago and the first steps were very easy. Also, seeing that it is available on basically all major platforms looked very interesting to me. I had been thinking about starting a new game related project since a while, and being unsure which...