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No, I don't have a build step yet. I thought that's one of the benefits of interpreted languages that you just "type and run" the code. Establishing such a step would also allow to run unit tests, and with some good path coverage they should detect all those typos. On the other hand this contradicts...
- Tue Mar 10, 2020 10:55 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1708
- Views: 594559
A sort of testbed for isometric map display and client-server communication. I'm new to lua and love2d so this is mostly a training project for me.
Thanks for the replies. Yes, a linting tool is probably what I want. For coding styles, I'm fairly strict, and I don't use globals if possible. It's mostly typos in field names of tables that bother me currently. So, I'll need a linter that checks for uninitialized table members rather than undefine...
First post here ... so, I've discovered Love2D just a few days ago and the first steps were very easy. Also, seeing that it is available on basically all major platforms looked very interesting to me. I had been thinking about starting a new game related project since a while, and being unsure which...