Search found 118 matches

by ninwa
Fri Nov 05, 2010 3:56 am
Forum: General
Topic: Collision detection using separate axis theorem,
Replies: 2
Views: 833

Collision detection using separate axis theorem,

Hey all, I just wanted to share a great little article which covers how to implement collision detection between rotated polygons, or in this case, rectangles in particular. http://www.gamedev.net/reference/programming/features/2dRotatedRectCollision/page3.asp It was recently incredibly useful to me...
by ninwa
Fri Nov 05, 2010 3:44 am
Forum: Games and Creations
Topic: Breakaround - My take on the classic 'Breakout'
Replies: 5
Views: 1025

Breakaround - My take on the classic 'Breakout'

Breakaround This is my take on the classic game 'Breakout.' The objective is to knock away all of the colored blocks. It's currently heavily unfinished but I just wanted to get some thoughts on whether or not this would be a fun game before I went any further. http://www.josephbleau.com/breakaround...
by ninwa
Thu Nov 04, 2010 11:21 am
Forum: General
Topic: Notepad++ Auto-Complete Config for LÖVE 0.6.2
Replies: 19
Views: 19967

Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2

Thank you guys for putting this together, I actually just yesterday set this up and it's been a huge help. Now all I have to do in Notepad++ is press shift + ctrl + b and wazam, instant Love action! :)

(You VC users will recognize the keybind. :))

Ninwa
by ninwa
Thu Nov 04, 2010 11:13 am
Forum: Support and Development
Topic: MiddleClass Equivalence
Replies: 9
Views: 1757

Re: MiddleClass Equivalence

I've been taken to school, thank you for the correction guys. :)
by ninwa
Mon Nov 01, 2010 4:47 pm
Forum: Libraries and Tools
Topic: New JRPG Project looking for coders/artists
Replies: 8
Views: 1616

Re: New JRPG Project looking for coders/artists

Any updates regarding this project?
by ninwa
Sat Oct 30, 2010 6:57 am
Forum: Support and Development
Topic: MiddleClass Equivalence
Replies: 9
Views: 1757

Re: MiddleClass Equivalence

Since you cannot overload operators in Lua (I think?) you would need to implement a :compare member which parsed each tables structure and compared each individual element.
by ninwa
Sat Oct 30, 2010 6:14 am
Forum: Support and Development
Topic: VSync affecting physics?
Replies: 17
Views: 1352

Re: VSync affecting physics?

I got it running and observed the difference you are talking about. My initial expectation was that you were including game logic somewhere within love.graphics.draw (which would typically be limited to 60fps by v-sync) but the code exhibits pretty good structure and separation of game-logic from re...
by ninwa
Fri Oct 29, 2010 4:20 am
Forum: Support and Development
Topic: [Solved] Custom Cursor Delayed
Replies: 2
Views: 425

Re: [Solved] Custom Cursor Delayed

A present workaround is to disable V-Sync, problem (sort of) solved.
by ninwa
Fri Oct 29, 2010 1:56 am
Forum: Support and Development
Topic: [Solved] Custom Cursor Delayed
Replies: 2
Views: 425

[Solved] Custom Cursor Delayed

Hello, I was wondering if there was any way to draw a custom cursor that isn't slightly delayed behind the actual cursor? I've written a quick demo application to demonstrate using a custom cursor and if you turn the real cursor on the custom cursor always trails it. Demo - Target Practice: http://w...
by ninwa
Thu Oct 28, 2010 1:20 am
Forum: Games and Creations
Topic: Erase Blocks - my first love game
Replies: 17
Views: 6482

Re: Erase Blocks - my first love game

Very well done!