Search found 89 matches

by ZenX2
Sat Dec 04, 2010 8:38 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 510705

Re: What's everyone working on? (tigsource inspired)

Very much so. I think it has to do with drawing each pixel as a rectangle (the only was, as far as I'm aware), which is why lights were troublesome with their 50 odd pixels draw every frame, so every light hit you with a 20 fps drop. I've been meaning to add code that skips drawing pixels out of the...
by ZenX2
Sat Dec 04, 2010 8:12 pm
Forum: Libraries and Tools
Topic: Grid Engine
Replies: 58
Views: 12417

Re: Grid Engine

First update in around a week!
The new update adds mod support (booyah!) and inventories.
I've found something interesting: If a menu is local, other menus can interfere with it. This is not good at all, so make sure they are referenced, not just local.
by ZenX2
Sat Dec 04, 2010 5:19 pm
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 3208

Re: Squario: A squary survival horror

I feel enlightened. I knew that the sprite's position needed to be offset, but I was unaware about the x and y of the shape being an offset. Hopefully, this might help people in the future so they don't need to deal with love.physics directly.
by ZenX2
Sat Dec 04, 2010 5:16 pm
Forum: Libraries and Tools
Topic: Grid Engine
Replies: 58
Views: 12417

Re: Grid Engine

I think I'll make the player inventory and inventory transferring before I release. Another problem is menu updating...
by ZenX2
Sat Dec 04, 2010 7:07 am
Forum: Libraries and Tools
Topic: Grid Engine
Replies: 58
Views: 12417

Re: Grid Engine

I got frustrated with my other projects and came back to this because it's easy and fun. http://i56.tinypic.com/260y8o2.png As you can see, I'm looking in a chest containing malicious ham. In other news, I wrote a quick hook system as a start for mod compatability (as in, not having to mess with the...
by ZenX2
Sat Dec 04, 2010 5:31 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 510705

Re: What's everyone working on? (tigsource inspired)

I've been working on my Grid engine.
I just made inventories, so have a picture of a chest with malicious ham inside.
Image
by ZenX2
Sat Dec 04, 2010 5:07 am
Forum: Games and Creations
Topic: Space shooter game
Replies: 10
Views: 4725

Re: Space shooter game

Cool, but the controls feel kinda weird.
by ZenX2
Sat Dec 04, 2010 3:08 am
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 3208

Re: Squario: The squariest platformer in LOVE.

I've messed with the ground code, and it turns out the graphics are offset and the ground has holes.
by ZenX2
Sat Dec 04, 2010 2:50 am
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 3208

Re: Squario: The squariest platformer in LOVE.

Uploaded a version where Squario will fall, but he doesn't collide with the ground...
And new graphics :3
The round thing's pending name is rolly, for obvious reasons. When I implement AI, he'll roll at you and kill you.
by ZenX2
Fri Dec 03, 2010 3:11 pm
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 3208

Re: Squario: The squariest platformer in LOVE.

Oh, cool. Now I'll have to frankenstine my library.