Search found 134 matches

by drunken_munki
Sun Feb 25, 2018 3:21 pm
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 17530

Re: Love appImage template (for Linux)

Thanks for the reply adnzzzzZ.

I'm going to have to install Ubuntu and get used to it, it's been several years. I've been developing on a Windows 7 and can package the game I'm making for windows, but am researching how the feck to make a linux release.
by drunken_munki
Sat Feb 24, 2018 11:49 am
Forum: Ports
Topic: Love appImage template (for Linux)
Replies: 15
Views: 17530

Re: Love appImage template (for Linux)

Sorry to be a massive pain here, but could I pick your brains?

Is it technically possible to create a Linux build of a LOVE game while in a Windows OS?
by drunken_munki
Sat Feb 24, 2018 11:21 am
Forum: General
Topic: Spriter support or other skeletal animation software?
Replies: 10
Views: 2269

Re: Spriter support or other skeletal animation software?

Spriter -- popular and has a large showcase of successful integrations (Don't Stave, etc). Flat 59.99 $ price and you can do what you want. You can use the free version with less features, but can also do what you want with it. As far as I know you need to build a Lua runtime if you can't use whate...
by drunken_munki
Sun Feb 11, 2018 12:02 am
Forum: Support and Development
Topic: Weird issue with framerate
Replies: 4
Views: 882

Re: Weird issue with framerate

0 bodies: 6700 fps
50 bodies: 1200 fps
100 bodies: 380 fps

Running as is.

Maybe check your driver settings, sometimes they can enforce an FPS cap or force vysnc or something.
by drunken_munki
Mon Jan 29, 2018 1:27 pm
Forum: Support and Development
Topic: Using mirrored quads in a spritebatch?
Replies: 4
Views: 861

Re: Using mirrored quads in a spritebatch?

Both the above are correct, it works for me. I do something like this: if object.mirror == true then ATLAS_SPRITEBATCH:add(object.source, object.drawx + object.w, object.drawy, object.r, -object.s, object.s) else ATLAS_SPRITEBATCH:add(object.source, object.drawx, object.drawy, object.r, object.s, ob...
by drunken_munki
Fri Jan 26, 2018 4:21 pm
Forum: General
Topic: Sniper Rifle Zoom Effect
Replies: 7
Views: 1439

Re: Sniper Rifle Zoom Effect

I did a mock up last night then realised that you wanted some sort of depth changes not just zooming. I tried a few shaders to make an effect but failed and the experiment took too long so I've stopped and just reverted to the plain zoom example. This uses a canvas twice, once for the game and then ...
by drunken_munki
Sun Jan 21, 2018 1:28 pm
Forum: Support and Development
Topic: Help with 2D lighting
Replies: 14
Views: 2571

Re: Help with 2D lighting

This thread has more info and some examples -- my own lighting is basically the same technique:

https://love2d.org/forums/viewtopic.php?t=83106
by drunken_munki
Fri Jan 19, 2018 4:12 am
Forum: Support and Development
Topic: Help with 2D lighting
Replies: 14
Views: 2571

Re: Help with 2D lighting

Without any technical information I can only say that a lighting system that advanced (in the zombie image) would require separate normals maps (bump maps) that are pre computed, with the possible addition of depth maps and ambient occlusions maps as well. These can be created with various software,...
by drunken_munki
Tue Jan 02, 2018 9:55 am
Forum: Support and Development
Topic: [Solved] HTTPS request in love/lua
Replies: 3
Views: 1382

Re: HTTPS request in love/lua

What do you mean by https request? Like a secure login or something? Or just pulling something, like this: local http = require "socket.http" local logo function love.load() logo = http.request("https://love2d.org/style/logo.png") logo = love.filesystem.newFileData(logo, "logo.png") logo = love.grap...