Search found 161 matches

by tsturzl
Sat Mar 24, 2012 3:11 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95717

Re: Love2D WebPlayer

It may be horrid, but it's still amazing given the situation. I can't imagine what BrowserLöve will be like in a few years. I still think we should make a NaCl version. Google is hoping to get it picked up by other browsers, and what better way than to have some solid awesome stuff. But I'll settle...
by tsturzl
Fri Mar 23, 2012 5:48 pm
Forum: Support and Development
Topic: Is realistic jumping even possibru without love.physics ?
Replies: 16
Views: 2147

Re: Is realistic jumping even possibru without love.physics

Middle school science class man: Acceleration and Gravity. This is exactly how love.physics does it, but love.physics is more than a simple gravity equation. It's a lot to load into memory for how much of it you aren't using. Its like using a Shotgun to hammer in a nail, just use the hammer. What a...
by tsturzl
Fri Mar 23, 2012 4:52 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95717

Re: Love2D WebPlayer

Also!

I feel stupid, the stable version of Box2DFlash is 2.0 box2D implementation.

I guess this is good I don't have to dig through the repo's for a 2.0 implementation.
by tsturzl
Fri Mar 23, 2012 4:41 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95717

Re: Love2D WebPlayer

ah ok, yeah, that'd work then =) why not box2.2 if love0.8 is gonna use it anyway, lots of api breakage ? 2.2 isn't backwards compatible to 2.0. 2.2 introduces Fixtures, a way to connect bodies and shapes. I'd implement 2.2, but I feel that it would be nice if Love2D Webplayer could play 0.7.2 game...
by tsturzl
Fri Mar 23, 2012 4:27 am
Forum: Support and Development
Topic: physics simulated body that still animates
Replies: 10
Views: 2991

Re: physics simulated body that still animates

i mean ai as artificial life-like-ness w/ ur current solution it seems like it will look very unlifelike and very buggy in may cases; what if u barely hit a hand, wont the zombie stand there for a few seconds stuned as it slowly moves its hand back into its old position? or one is next to a drop an...
by tsturzl
Thu Mar 22, 2012 9:47 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95717

Re: Love2D WebPlayer

i'd prefer a pure javascript box2d without adding flash as dependency if it isn't needed. This way it might even work on some newer smartphones that might not have flash (iphone? but i don't know much here) I think there is one implementation for js but it's low prio for me. Let's aim for the 0.7.2...
by tsturzl
Thu Mar 22, 2012 9:43 pm
Forum: Libraries and Tools
Topic: Whisper
Replies: 19
Views: 2015

Re: Whisper

bartbes wrote:Do you (tsturzl) use 0.8.0 to run this? And do you (Ensayia) use love.timer.sleep? If so, then that's the cause.
0.7.2
by tsturzl
Thu Mar 22, 2012 9:37 pm
Forum: Support and Development
Topic: physics simulated body that still animates
Replies: 10
Views: 2991

Re: physics simulated body that still animates

how are u avoiding needing ai if its possible to go ragdoll then go back to its animated state? also if ur write ALL the animation data for ALL the the possible bone structures i dont think u'll be saving much time I really don't see what you mean by AI. It would simply be code logic. Don't emulate...
by tsturzl
Thu Mar 22, 2012 6:58 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95717

Re: Love2D WebPlayer

This could possibly kill the Love Android project then. If ishkabible is right about the performance, then I see no perks of Love Android over this but! but! but the awesome thing about android/smartphones are multitouch and sensors (tilt/gravity, compass,...) ;) There are javascript APIs for basic...
by tsturzl
Thu Mar 22, 2012 6:54 am
Forum: LÖVE-Android
Topic: State of the attempt to natively port love to android
Replies: 137
Views: 31907

Re: State of the attempt to natively port love to android

Will bluetooth be implemented? This would be pretty cool for multiplayer. We like to implement such things. But it is one of the TODO-list points and we also have to design a lövely API. I'd say implement it as an addition to luasocket. There were python modules that did this, and it seems like an ...