Search found 161 matches

by tsturzl
Tue Mar 20, 2012 7:03 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95761

Re: Love2D WebPlayer

hmm, i thought webgl was part of html5. my bad then, love2d webplayer definitely needs webgl to draw stuff. WebGL standards are managed by Khronos, not W3C. WebGL technically isn't a web standard, nor part of HTML5. Though its getting supported in many browsers. Upon closer inspection, WebGL is get...
by tsturzl
Tue Mar 20, 2012 5:46 pm
Forum: Support and Development
Topic: Trouble packaging as an executable
Replies: 5
Views: 694

Re: Trouble packaging as an executable

I think the problem is in fact, that he's doing it from another dir. But nothing command-wise, it's just that the dll's are needed as well. I was going to say the same thing. Unfortunately due to licensing issues the DLL's cannot be statically linked into the exe. You'll have to ship them all with ...
by tsturzl
Tue Mar 20, 2012 5:16 pm
Forum: Support and Development
Topic: How to use SQLite with Love (Using additional binaries)
Replies: 7
Views: 2441

Re: How to use SQLite with Love (Using additional binaries)

If you're storing user data for your game, then making a full on Database is way overkill. Look into serialization, its also easier to access than SQL. When I think "a lot" of data I think of something like having several hundred/thousand/million users accessing something. In which serialization wou...
by tsturzl
Tue Mar 20, 2012 5:13 pm
Forum: Libraries and Tools
Topic: Whisper
Replies: 19
Views: 2015

Re: Whisper

TechnoCat wrote:I think it is safe to say Ensayia's server doesn't work. None of us can connect to it. Maybe someone else host a server and see if we can connect?
It freezes for me, thus I cannot select a server to connect to.
by tsturzl
Tue Mar 20, 2012 5:02 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95761

Re: Love2D WebPlayer

Google NaCl would be probably the best solution, however its basically secluded to chrome browsers. Which narrows the distributing audience. Also, you can make HTML5 apps for both Android, BlackBerry, ChromeOS, and iOS. PhoneGap, Titanium Framework, tons more... I'm not sure if they support WebGL ye...
by tsturzl
Tue Mar 20, 2012 2:10 am
Forum: LÖVE-Android
Topic: State of the attempt to natively port love to android
Replies: 137
Views: 31936

Re: State of the attempt to natively port love to android

Will bluetooth be implemented? This would be pretty cool for multiplayer.
by tsturzl
Tue Mar 20, 2012 2:03 am
Forum: Support and Development
Topic: A good way to have text follow the camera?
Replies: 4
Views: 1187

Re: A good way to have text follow the camera?

Use love.graphics.push then set your camera and draw game area, then use love.graphics.pop now write gui/text to the screen.
by tsturzl
Tue Mar 20, 2012 1:41 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 95761

Re: Love2D WebPlayer

You're interpreting an interpreted language in an interpreted language. This seems crazy.. Perhaps compile lua to javascript? This should take away some of the load on the users end. Though, I'm not sure if its an easy implementation. I was considering doing a project similar to this, some of the id...
by tsturzl
Tue Mar 20, 2012 1:20 am
Forum: Libraries and Tools
Topic: Whisper
Replies: 19
Views: 2015

Re: Whisper

Freezes on start up, draws the frame then becomes unresponsive.
by tsturzl
Tue Mar 20, 2012 1:11 am
Forum: Support and Development
Topic: Upgraded my Linux box, now Love won't work.
Replies: 5
Views: 573

Re: Upgraded my Linux box, now Love won't work.

Since Lubuntu's interface doesn't require hardware accelerated graphics drivers, you might not have them. Or the ones you have are faulty or something. Ubuntu has a built in app called "Hardware drivers", Lubuntu probably has it too. It should let you update your drivers. If you manually installed ...