Search found 67 matches

by linux-man
Mon Jul 25, 2011 10:01 pm
Forum: Games and Creations
Topic: Eternity
Replies: 42
Views: 10416

Re: Eternity

As the military say: "We're not retreating, we're just advancing in a different direction." The only real way to break is to turn the ship 180º. Also, if you buy Fuel Injectors, it's easier to break, but the method is the same (Fuel injectors are enabled with a "double tap" on up key and disabled wi...
by linux-man
Mon Jul 25, 2011 9:17 pm
Forum: Games and Creations
Topic: Eternity
Replies: 42
Views: 10416

Re: Eternity

Looks awesome, but I'd like for the window to be bigger for better readability and visibility. Also, docking is insanely hard (I never got it) and those autopilot instructions don't seem to work out either. (I made sure I had an autopilot too.) Fullscreen looks really better, but I must implement i...
by linux-man
Mon Jul 25, 2011 5:25 pm
Forum: Games and Creations
Topic: Eternity
Replies: 42
Views: 10416

Re: Eternity

It's far from finished, but probably over 50%, I present you Eternity Alpha 0.5 (or Alpha 5 if you prefer). From the todo list: Done Laser and Phasers -OK Planet names and characteristics-OK Market-OK target aquisition-OK Missiles-OK Sleep limitations near planets or missiles/phasers-OK target info-...
by linux-man
Thu Jul 14, 2011 11:50 am
Forum: Games and Creations
Topic: Hexagonal rpg
Replies: 21
Views: 5359

Re: Hexagonal rpg

Just to help a little your conversion, here is the Hexagonal code (this time only for cursor keys), and the same code in a OOP way. function love.load() CelluleHexagonale = love.graphics.newImage("hexagone.png") Link = love.graphics.newImage("link.png") love.graphics.setBackgroundColor(131,192,240) ...
by linux-man
Wed Jul 13, 2011 2:44 pm
Forum: Games and Creations
Topic: Hexagonal rpg
Replies: 21
Views: 5359

Re: Hexagonal rpg

Just open lua/states.lua and lua/button.lua and see how Menu, Instructions and other tables are created. You are looking at tables with functions connected to events: Objects!
by linux-man
Wed Jul 13, 2011 10:50 am
Forum: Games and Creations
Topic: Hexagonal rpg
Replies: 21
Views: 5359

Re: Hexagonal rpg

no.love
(285.6 KiB) Downloaded 78 times
by linux-man
Tue Jul 12, 2011 9:09 pm
Forum: Games and Creations
Topic: Hexagonal rpg
Replies: 21
Views: 5359

Re: Hexagonal rpg

function love.load() CelluleHexagonale = love.graphics.newImage("hexagone.png") Link = love.graphics.newImage("link.png") love.graphics.setBackgroundColor(131,192,240) font = love.graphics.newFont(8) love.graphics.setFont(font) x, y = 0, 0 --initializing global variables dx, dy = 0, 0 end function ...
by linux-man
Tue Jul 12, 2011 3:49 pm
Forum: Games and Creations
Topic: Hexagonal rpg
Replies: 21
Views: 5359

Re: Hexagonal rpg

I played around a little with your code. See if you like it. A good coordinate system is essential to this kind of games, so x,y (position) is printed. To start to see how lua can be OO, study the nolove example (It was very useful to me). function love.load() CelluleHexagonale = love.graphics.newIm...
by linux-man
Wed Jul 06, 2011 6:22 pm
Forum: Games and Creations
Topic: Eternity
Replies: 42
Views: 10416

Re: Eternity

Any chance the "Robot Slaves" could be turned into "Robot Löve Slaves"? Because lets face it, space is lonely. You're right. That's why the space-wolfs (as they call themselves) are chemically castrated when they do deep space travel. Otherwise they open the airlock and jump after the mermaids (or ...
by linux-man
Mon Jul 04, 2011 1:48 am
Forum: Games and Creations
Topic: Eternity
Replies: 42
Views: 10416

Re: Eternity

4.jpg Last, but not least, the Market screen (functional). So, what's done: Phaser and Laser -OK Planet names and characteristics-OK Market-OK Asteroid fields-OK target aquisition-OK Missiles-OK Sleep limitations near planets or missiles/phasers-OK target info-in progress hull, v, dv-OK v and dv pr...