Search found 215 matches

by osuf oboys
Thu Jan 14, 2010 8:48 pm
Forum: Support and Development
Topic: drawable shapes
Replies: 4
Views: 1698

Re: drawable shapes

Seems reasonable since this de facto is what we're doing during debug anyhow.

kikito: You can also use shape:getType() to get rid of the function testing. This could also be used to make a seamless extension of the love.graphics.draw function, checking if what we send is a shape or not.
by osuf oboys
Sun Jan 10, 2010 3:50 pm
Forum: Support and Development
Topic: Camera in 0.6.0
Replies: 18
Views: 4530

Re: Camera in 0.6.0

Someone did code an interpreter for basic SVG and talked about it on IRC, but I do not remember who it was. I definitely think we should have one. That would be insanely cool. Anyone who knows who this individual was? SVG is built on XML though so it should be easy for anyone skilled and motivated ...
by osuf oboys
Sun Jan 10, 2010 11:17 am
Forum: Support and Development
Topic: Does setBackgroundColor affect the whole screen or is it ...
Replies: 11
Views: 1175

Re: Does setBackgroundColor affect the whole screen or is it ...

It is also noteworthy that only the area indicated by the scissor is cleared each frame. You can also add alpha to the background color for some interesting effects.
by osuf oboys
Sun Jan 10, 2010 11:14 am
Forum: Support and Development
Topic: Camera in 0.6.0
Replies: 18
Views: 4530

Re: Camera in 0.6.0

Someone did code an interpreter for basic SVG and talked about it on IRC, but I do not remember who it was. I definitely think we should have one.
by osuf oboys
Sat Jan 09, 2010 6:48 pm
Forum: Support and Development
Topic: Camera in 0.6.0
Replies: 18
Views: 4530

Re: Camera in 0.6.0

Igor: it still doesn't do anything. that is for a mouse-based camera, right? I'm not using that. For future support, I think lateInit() should be there anyhow but you're right, it does nothing for your project. I've attached an updated version for Camera. It is not complete; there is a misplacement...
by osuf oboys
Sat Jan 09, 2010 5:26 pm
Forum: Libraries and Tools
Topic: Physics demo with GetRestitution typo fix
Replies: 10
Views: 1569

Re: Physics demo with GetRestitution typo fix

Hmm... how about instead overloading newShape and setting the metatable appropriately before returning the created object. Also, if getRestitution is defined, and therefore presumably fixed, it should not replace it with getRestituion. Regarding the license discussion. The point of LPCL is that the ...
by osuf oboys
Wed Jan 06, 2010 5:35 pm
Forum: Support and Development
Topic: Camera in 0.6.0
Replies: 18
Views: 4530

Re: Camera in 0.6.0

Sorry, Camera is not compliant with LÖVE 0.6.0. I will update it as soon as possible.
by osuf oboys
Wed Jan 06, 2010 5:34 pm
Forum: Support and Development
Topic: Drawq, am I missing something?
Replies: 3
Views: 1071

Re: Drawq, am I missing something?

I'm trying to use love.graphics.drawq to draw specific tiles from my tileset. Attached is my approach... that doesn't work. I'm not understanding the problem, it _SHOULD_ work. :'( drawqtesting.zip Your tiles are of size 32, not 16. the parameters for newQuad are x, y, width, height. You need to fi...
by osuf oboys
Wed Jan 06, 2010 11:01 am
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 25165

Re: Proto-RTS

Oh, I think the map generation produces a lot nicer results now and it is a bit faster. (Although the screenshot is pretty bland) There's a bug in the generation that is causing the diagonal ridges: #worldTable - x should be #worldTable - ecks, and you have to use y instead of x actually since you p...
by osuf oboys
Tue Jan 05, 2010 4:35 pm
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 25165

Re: Proto-RTS

AI, procedural generation, and game-changing philosophies, awesome! Sprites are all placeholders, and currently its only a world generation cellular automata and isometric viewer. What do you mean by cellular auatomatons for world generation? I, here, interpret it as though a cell. automaton defines...