Search found 215 matches

by osuf oboys
Tue Jan 05, 2010 4:06 pm
Forum: General
Topic: Lua Tutorials
Replies: 17
Views: 5876

Re: Lua Tutorials

Uh.. can you explain your changes, Thelinx? Your edit-reason was "0.6.0 is not the stable version right now"..but.. 0.6.0 sure as hell does seem to be the stable version right now. -.- Also why would you change one tutorial back to 0.5.0 but none of the others? However, on topic! 1) is table.getn r...
by osuf oboys
Mon Jan 04, 2010 12:54 am
Forum: General
Topic: Lua Tutorials
Replies: 17
Views: 5876

Re: Lua Tutorials

nunix wrote:Is the fine tile-based scrolling 0.6.0-compliant or does it need any tweaks?
Just basic changes: adding a "love." prefix to callbacks and replacing constants with strings. Wiki article updated.
by osuf oboys
Sun Jan 03, 2010 4:48 pm
Forum: General
Topic: Lua Tutorials
Replies: 17
Views: 5876

Re: Lua Tutorials

The wiki tutorials have now been updated to 0.6.0. These are however on LÖVE and not Lua. I am not sure you need a tutorial on Lua though. I would recommend first looking at a working LÖVE example (like the simplest text writing tutorial) and then proceeding by going through the official Lua tutoria...
by osuf oboys
Sun Jan 03, 2010 3:16 pm
Forum: General
Topic: LÖVE 0.6.0
Replies: 54
Views: 15543

Re: LÖVE 0.6.0

Was anything changed with the fonts? The following line used to work quite well, but since I upgraded to 0.6, löve doesn't want to execute it :( Code: love.graphics.setFont(love.default_font, 12) Error: graphics.lua:34: Incorrect parameter type: expected userdata. Traceback [C]: in function 'setFon...
by osuf oboys
Sun Jan 03, 2010 3:13 pm
Forum: General
Topic: LÖVE 0.6.0
Replies: 54
Views: 15543

Re: LÖVE 0.6.0

Some more changes documented here: http://love2d.org/wiki/index.php?title=Version_0.6.0. It is however not clear that there are not also planned features of revisions.
by osuf oboys
Mon Jul 13, 2009 8:39 pm
Forum: Games and Creations
Topic: Lunar Penguin (Platformer)
Replies: 16
Views: 5335

Re: Lunar Penguin (Platformer)

OK, so Jump Game is not the first platformer in LÖVE :ehem:. On another note: can I link to the .love with the love-game-distributor-with-identity-crisis , so people can download and play Lunar Penguin? Certainly. The license allows you to do pretty much whatever you want :) You could certainly sti...
by osuf oboys
Mon Jul 13, 2009 8:35 pm
Forum: Libraries and Tools
Topic: CAMERA: scrolling and scaling
Replies: 50
Views: 17889

Re: CAMERA: scrolling and scaling

This is a great module though I would like to ask for some clarification on a certain subject as the wiki entry has some ambiguous verbiage that doesn't help to explain a certain functionality. My inquiry is of the apparent change in working with mouse coordinates that I've seen from an old build f...
by osuf oboys
Fri Jun 05, 2009 10:03 pm
Forum: Libraries and Tools
Topic: CAMERA: scrolling and scaling
Replies: 50
Views: 17889

Re: CAMERA: scrolling and scaling

I don't think we can have anything but the overriding since it would require so much code change in projects. One of the nice features with camera is that it pretty much works just by including the file. Now that there are several libraries overriding the love.-functions, I think one would rather wa...
by osuf oboys
Fri Apr 24, 2009 9:16 pm
Forum: Libraries and Tools
Topic: CAMERA: scrolling and scaling
Replies: 50
Views: 17889

Re: CAMERA: scrolling and scaling

Sorry about that, Version 3e uploaded containing fixes for Leif GUI and mouse callbacks.
by osuf oboys
Tue Apr 14, 2009 2:54 am
Forum: Libraries and Tools
Topic: CAMERA: scrolling and scaling
Replies: 50
Views: 17889

Re: CAMERA: scrolling and scaling

I kept meaning to check this out but I haven't had a lot of time. I just hooked it into MD in about five minutes with a few minor adjustments. This has great utility, thanks for providing it. Right now I'm performing the nasty love.system.restart() when resolution changes because just resetting the...