Search found 375 matches

by bmelts
Fri Aug 26, 2011 2:36 am
Forum: Support and Development
Topic: Producing animations from one picture?
Replies: 4
Views: 700

Re: Producing animations from one picture?

You can't draw ImageData directly, you need to create an Image from it first.

That said, you'd be much better served to use Quads to handle your animation.
by bmelts
Sun Aug 21, 2011 1:27 am
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 63
Views: 74898

Re: NekoGear.com (LÖVE T-Shirts, etc)

US Shipping is murder, but these designs are awesome and I want all of them on my body.
by bmelts
Tue Aug 16, 2011 3:21 pm
Forum: General
Topic: MoonScript & love
Replies: 35
Views: 10669

Re: MoonScript & love

Oh man, MoonScript looks awesome. I'm definitely gonna be trying this out. And maybe making a Mac build of moonscript-love.

Might I suggest LÜNA for the name of your LÖVE fork?
by bmelts
Tue Aug 09, 2011 4:38 am
Forum: General
Topic: [OT]Circle rant
Replies: 6
Views: 743

Re: [OT]Circle rant

A distinction has to be drawn (heh) between a visual circle and a conceptual circle. Sure, in practice you can't draw an actual circle - if you zoom in far enough you can see that it's actually made up of a whole bunch of tiny tiny segments. But the mathematical equation for a circle exists (TechnoC...
by bmelts
Tue Aug 09, 2011 4:30 am
Forum: Support and Development
Topic: Ipairs
Replies: 17
Views: 1588

Re: Ipairs

Well, let's look at the syntax. for i,v in ipairs(t) do -- ... end i and v are special variables (they can be called anything, but i/v is standard) that ipairs provides you with which refer to an element of the table you're looking through (in this case, t). i is the index of the element, and v is t...
by bmelts
Fri Jul 29, 2011 3:20 pm
Forum: Libraries and Tools
Topic: RandomLua Library
Replies: 31
Views: 11746

Re: RandomLua Library

Yeah, math.random's results are platform-dependent, even with identical seeds. The distribution is, too - some implementations of math.random() are better at generating a pseudorandom distribution of numbers than others. On the other hand, it is faster than a pure Lua implementation, because the fun...
by bmelts
Wed Jul 27, 2011 2:10 am
Forum: Games and Creations
Topic: Eternity
Replies: 42
Views: 7606

Re: Eternity

The difference here is the RNG. Lua's math.random uses the underlying system's C rand() function, which is implementation-dependent. As you've seen, Windows 7's version is different from Mac OS X's. Java, on the other hand, uses the same RNG algorithms across all systems, so you get consistent resul...
by bmelts
Sun Jul 24, 2011 6:10 am
Forum: Support and Development
Topic: Mac OS X Lion Feature Support
Replies: 15
Views: 1383

Re: Mac OS X Lion Feature Support

Honestly there's not a lot of difference. Mac OS X is very smart about what it renders and what it doesn't - when you've got a window in fullscreen The New Way, it stops rendering the stuff behind it and focuses all the GPU's power on the window in front. It's still all hardware-accelerated OpenGL. ...
by bmelts
Sun Jul 24, 2011 5:20 am
Forum: Support and Development
Topic: Mac OS X Lion Feature Support
Replies: 15
Views: 1383

Re: Mac OS X Lion Feature Support

That'd be me in charge of the Mac builds. The issue is that LÖVE relies on SDL for all its Mac interactions. If they don't add support for this upstream, we're SOL. I believe Lion-related stuff is into SDL 1.3, but who knows when that's coming out? And it's doubtful anything's going to be backported...
by bmelts
Wed Jul 20, 2011 11:46 pm
Forum: Support and Development
Topic: Forum's embedded downloads broken (sometimes)
Replies: 5
Views: 596

Re: Forum's embedded downloads broken (sometimes)

Last year, our forums were attacked by aliens. We survived, thankfully, but they abducted all the attachments in the process. Anything from June of last year or earlier is irrevocably gone. :(

If you want to try PÄSSION, though, you can download it from GitHub.