Search found 1557 matches

by Roland_Yonaba
Thu Oct 08, 2015 5:50 pm
Forum: General
Topic: Hacktober Fest
Replies: 10
Views: 1963

Re: Hacktober Fest

Sounds nice. My username is name is Yonaba on Github. I'll be glad to get some PRs on any of my projects.
by Roland_Yonaba
Fri Sep 25, 2015 12:31 pm
Forum: Libraries and Tools
Topic: Awesome Love2d - A curated list of amazingly awesome Love2D
Replies: 9
Views: 2213

Re: Awesome Love2d - A curated list of amazingly awesome Lov

Not bad. I would point out though that some of the libs on there like 30log are plain Lua. So it's good to clarify which libs require love2d and which version. Definitely. I was very happy to see my small work listed in amongst all those awesome libraries... But, I was wondering if the aim of this ...
by Roland_Yonaba
Wed Sep 23, 2015 10:52 am
Forum: Games and Creations
Topic: [iOS / Android] GROWL
Replies: 11
Views: 1858

Re: [iOS / Android] GROWL

Not really my own taste, but I liked it somehow. Congrats.
I laughed at the first comment on the Play Store. Seems to be a douchebag, so don't even mind him.
I have seen you have released a lot of similar games, keep it up!
by Roland_Yonaba
Mon Sep 14, 2015 7:45 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 70428

Re: LÖVE3D

Karai17 wrote:Box2D is still available as love.physics. Bullet is a 3D physics engine whereas Box2D is strictly 2D.
Ah, see. Thanks.
by Roland_Yonaba
Mon Sep 14, 2015 4:34 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 70428

Re: LÖVE3D

A quick update: I've been working on adding a new physics engine, Bullet Physics, to LOVE. This sounds great, keep it up. I am impressed, this is going really far, awesome! A small question : As far as I know, LÖVE already has Box2D integrated. Have you ditched it completely in LÖVE3D ? Or is still...
by Roland_Yonaba
Wed Sep 09, 2015 10:47 am
Forum: Libraries and Tools
Topic: Knife: a collection of micro-modules
Replies: 24
Views: 7643

Re: Knife: a collection of micro-modules

Nice.
Think of adding something to handle input and gamestates.
by Roland_Yonaba
Tue Sep 01, 2015 9:10 am
Forum: General
Topic: Allow me to introduce myself!
Replies: 15
Views: 2349

Re: Allow me to introduce myself!

by Roland_Yonaba
Sun Aug 30, 2015 4:28 am
Forum: General
Topic: Allow me to introduce myself!
Replies: 15
Views: 2349

Re: Allow me to introduce myself!

-- Set a character data table charData = {Name, Class, Age} charData.Name = "Bob" charData.Class = "Utility Worker" charData.Age = 56 I don't know why but I just LOVE that syntax, so readable, and super easy to write! Well, that code, actually. Do you know that the first line : charData = {Name, Cl...
by Roland_Yonaba
Fri Aug 28, 2015 9:38 am
Forum: Support and Development
Topic: How to make a Tile?
Replies: 5
Views: 874

Re: How to make a Tile?

I just think I'll second Robin's advice, and strongly insist upon it. Do you know Lua? If so, simply translate the code from Quby to Lua and you'll be 90% there, and we can help you with the final 10%. If not, you'll need to learn Lua first. I suggest reading Programming in Lua . Yeah, go learn Lua ...
by Roland_Yonaba
Wed Aug 26, 2015 12:43 pm
Forum: General
Topic: Allow me to introduce myself!
Replies: 15
Views: 2349

Re: Allow me to introduce myself!

slime wrote:The free online version of PiL is actually written for Lua 5.0, which has some differences compared to 5.1 – although the 5.0 PiL is still largely relevant.
Oh, my mistake. Good point, Slime.