Search found 44 matches

by worldaway
Thu May 17, 2012 12:15 am
Forum: Support and Development
Topic: getting music on a loop
Replies: 2
Views: 1311

Re: getting music on a loop

Thanks! You just saved me a bunch of code!
by worldaway
Wed May 16, 2012 11:52 pm
Forum: Support and Development
Topic: getting music on a loop
Replies: 2
Views: 1311

getting music on a loop

I've got a game, and music for it, but I cant find an efficient way to get it on a loop. I could set up a timer for the duration of the song, and when it reaches 0 play the song again, but that's a lot of code, and I thought that there might be an easier way with less code. Anyone know of anything? ...
by worldaway
Mon May 07, 2012 2:30 am
Forum: Support and Development
Topic: Decrementing The Counter
Replies: 4
Views: 426

Re: Decrementing The Counter

Well, enumerating is basically the ability to count how many things are in a table. All you have to type is this: # enemies And it tells you how many objects are in a table. More info here: http://lua-users.org/wiki/TablesTutorial So, you could modify your code like this: state = 0 -- 0 = menu, 1 =...
by worldaway
Thu May 03, 2012 12:57 am
Forum: Support and Development
Topic: Decrementing The Counter
Replies: 4
Views: 426

Re: Decrementing The Counter

lol I feel so stupid! emeny! wtf is that! thanks I can't believe that was the problem.
I stated previously that i was a noob to this, so I don't really know what you mean about enumerating. The counter was my idea for counting the enemies.
by worldaway
Wed May 02, 2012 11:01 pm
Forum: Support and Development
Topic: Decrementing The Counter
Replies: 4
Views: 426

Decrementing The Counter

I have a simple game, in which the point is to contain the aliens. six aliens spawn every three seconds, and you shoot them. Right now, I have a timer incrementing by six every three seconds along with the enemies spawning, and what I want is for the timer to decrement by 1 every time you kill an en...
by worldaway
Sat Apr 14, 2012 4:22 am
Forum: Support and Development
Topic: Spawning Enemies Every Second
Replies: 9
Views: 2448

Spawning Enemies Every Second

I'm making this game, and I want enemies to spawn every second. I tried to do this using the sleep function, but I can't seem to get it quite right. please help part of my code from the load function (did not work): for i=0,7 do enemy = {} enemy.width = 30 enemy.height = 30 enemy.x = i * (enemy.widt...
by worldaway
Mon Dec 05, 2011 4:56 am
Forum: Games and Creations
Topic: Love for zombies
Replies: 50
Views: 12737

Re: Love for zombies

Love it! Great job!
by worldaway
Mon Dec 05, 2011 3:50 am
Forum: Support and Development
Topic: How to make .exe
Replies: 7
Views: 2069

How to make .exe

I have a small game I am planning on releasing soon, and in order to release it to people who don't have love 2d and lua installed on their computer, I need to release it as some sort of .exe file. How is this done?

Thanks.
by worldaway
Mon Nov 28, 2011 12:46 am
Forum: Support and Development
Topic: camera movement?
Replies: 5
Views: 765

Re: camera movement?

You can translate the point of view with: function love.draw() love.graphics.push() love.graphics.translate(x,y) -- draw all the things here love.graphics.pop() If you want a better camera you can use a library, like http://nova-fusion.com/2011/05/09/cameras-in-love2d-part-3-movement-bounds/ for ex...
by worldaway
Sun Nov 27, 2011 4:44 am
Forum: Support and Development
Topic: camera movement?
Replies: 5
Views: 765

Re: camera movement?

sorry but i really want an answer so bump...
Please help