Search found 90 matches

by timmeh42
Thu Apr 04, 2013 11:10 am
Forum: Games and Creations
Topic: Mr. Rescue - Beta, looking for feedback!
Replies: 16
Views: 3492

Re: Mr. Rescue - Beta, looking for testers!

Pretty slick, but I found picking up people to be fiddley, and throwing them out windows even more so - maybe make your man throw em a bit higher so you dont have to time a jump? Also, "press any key" only let me press enter :P EDIT: The heat bar isn't very noticable - unlike the bright blue water b...
by timmeh42
Sat Mar 23, 2013 9:42 pm
Forum: General
Topic: itch.io - indie game hosting!
Replies: 23
Views: 7339

Re: itch.io - indie game hosting!

I assume this would only work well for DRM-free games (which I guess applies to most Indie games), somewhat like Humble Indie Bundle does? I can imagine it would get horribly complicated to try putting support for DRM in. Also, something's wack with your facebook button thing next to the G+ on Chrom...
by timmeh42
Fri Mar 22, 2013 8:36 pm
Forum: General
Topic: What is your opinion about the next formulas?
Replies: 2
Views: 900

Re: What is your opinion about the next formulas?

I doubt many people here would have much experience in the maths behind hard-core rpgs - the best sources would be to look up the mechanics behind popular ones that work well. After that, you have to test the game with real players, and tweak the settings to the levels that work the best. The 1.6 fa...
by timmeh42
Fri Mar 22, 2013 8:30 pm
Forum: Support and Development
Topic: Burst Particles?
Replies: 8
Views: 3615

Re: Burst Particles?

I may be misunderstanding this, but why can't you just set up your system, set an alarm for 1 frame, and set the emission rate to 0 after that?
by timmeh42
Sat Mar 16, 2013 7:22 pm
Forum: General
Topic: New guy, performance question
Replies: 33
Views: 9615

Re: New guy, performance question

spectralcanine wrote:Just out of curiosity, why would you need to map texture coordinates to triangles in a 2D game?
Shockwave-like distortions
Smooth arbitrarily-curved textured things (eg traintracks from birds-eye-view)
Faux-3D perspective

...among many others
by timmeh42
Sat Mar 16, 2013 11:44 am
Forum: General
Topic: New guy, performance question
Replies: 33
Views: 9615

Re: New guy, performance question

I've found GameMaker has some features that aren't in Löve yet - eg advanced drawing functions such as mapping textures to triangles - and sometimes you look for a function that should exist but doesnt yet. (the lack of texture mapping I find rather hampers making exceptionally "pretty" games) Also,...
by timmeh42
Tue Feb 26, 2013 6:59 pm
Forum: General
Topic: I want to talk about unicorns.
Replies: 14
Views: 3754

Re: I want to talk about unicorns.

In polyamory circles, "Unicorn" is a euphemism for female bisexuals that are willing to enter into a relationship with an existing heterosexual couple. Finding one without a crippling heroin addiction is as difficult as finding a unicorn, hence the name. Well... Why not making a game contest out of...
by timmeh42
Thu Feb 21, 2013 3:57 pm
Forum: General
Topic: LÖVEFEST IIII: Return of the Revenge of the Fest
Replies: 32
Views: 10218

Re: LÖVEFEST IIII: Return of the Revenge of the Fest

Works submitted need not be full-fledged games; prototypes, toys, and experiments are very much welcome. Maybe this should be more of a rule than a suggestion, to force people to not worry about intricate menu/scoring/stability systems - or even explicitly say "no scoring / menus" and "MUST INCLUDE...
by timmeh42
Thu Feb 21, 2013 3:55 pm
Forum: General
Topic: Box2D, performance, and error(!) questions
Replies: 3
Views: 1854

Re: Box2D, performance, and error(!) questions

I only know the answer to (6) - it's called Damping, somewhere under here: http://www.box2d.org/manual.html#_Toc258082973
by timmeh42
Thu Jan 17, 2013 3:13 pm
Forum: Support and Development
Topic: [Solved in IRC] Damping in love.physics / Box2D
Replies: 0
Views: 471

[Solved in IRC] Damping in love.physics / Box2D

In a prototype I'm making, a space rock is constructed of 3 bodies (fixed to square shapes of density 1) in a row, each welded (using a weld joint) to the one next to it (ie 2 weld joints in total for the 3 bodies). The 'space rock' is set spinning around the middle body's centre by applying a force...