Search found 39 matches

by IMP1
Wed Jun 19, 2013 1:25 am
Forum: Support and Development
Topic: Angles (Visibilty Cones & Turning)
Replies: 4
Views: 887

Re: Angles (Visibilty Cones & Turning)

That makes far too much sense.
Thanks for explaining it to me.
by IMP1
Tue Jun 18, 2013 2:24 pm
Forum: Support and Development
Topic: Angles (Visibilty Cones & Turning)
Replies: 4
Views: 887

Re: Angles (Visibilty Cones & Turning)

So angles go from -pi/2 to pi/2, rather than 0 to 2*pi... Okay.

Thanks very much. It all seems to be working now.
by IMP1
Tue Jun 18, 2013 12:46 pm
Forum: Support and Development
Topic: Angles (Visibilty Cones & Turning)
Replies: 4
Views: 887

Angles (Visibilty Cones & Turning)

So I was interested by Jimanzium 's idea about Sound Stealth . So I tried to implelemt something similar. Basically, the guards have a hearing range (shown by the blue circle when debugging) and a visibility cone (shown by the yellow cone when debugging). Thay have patrols which they're meant to fol...
by IMP1
Fri Jan 04, 2013 11:07 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 511634

Re: What's everyone working on? (tigsource inspired)

I dunno if you ever played Fury3 (https://www.youtube.com/watch?v=6_8tSpXLuK8&t=1m0s), but how different d'you reckon the basic mechanics are to your starfox clone?

I'd completely forgotten about the existence of this game until I saw your screenshots.
by IMP1
Fri Jan 04, 2013 1:29 am
Forum: General
Topic: Programming got me confused in class!
Replies: 8
Views: 1646

Re: Programming got me confused in class!

I feel like I'm being stupid right now, but I don't get it.
Velocity is the speed with direction
Displacement is distance with direction.

I don't get this bit: "in programming games there is ALWAYS velocity during movement". After all the movement, there is no movement. So there is no velocity.
by IMP1
Fri Oct 05, 2012 7:54 pm
Forum: Support and Development
Topic: I want to make my own gamestate library.
Replies: 6
Views: 1080

Re: I want to make my own gamestate library.

The way I do it is this: In another file, have your state: local state = {} state.__index = state function state.load() local this = {} setmetatable(this, state) -- this is the basic table that represents the state -- so initial values for properties of the state would be set here return this end fu...
by IMP1
Thu Sep 20, 2012 5:00 pm
Forum: General
Topic: Do You Have (Or Have You Seen) Twitches in Programming ?
Replies: 29
Views: 3068

Re: Do You Have (Or Have You Seen) Twitches in Programming ?

Is there anything actually wrong with the yoda conditions, or is it just unusual and so harder to read?
by IMP1
Sun Sep 02, 2012 11:54 pm
Forum: General
Topic: Obey?
Replies: 40
Views: 8518

Re: Obey?

How can any of you party members say you disobey when we're in a war with eastasia?
Miniplenty provides you with all you need, Minipax protects us from out enemies through peace.

Comrades, let's not fight with each other. Let's just obey willingly and voluntarily.
by IMP1
Thu Aug 09, 2012 5:57 pm
Forum: General
Topic: does any one know when the new love verion is coming
Replies: 19
Views: 2949

Re: does any one know when the new love verion is coming

bartbes wrote:[...] a love.network to replace luasocket.
T-Bone wrote:making the already existing ones (i.e. love-native-android) an official part of LÖVE.
These would be nice.
by IMP1
Sun Jul 01, 2012 6:02 pm
Forum: General
Topic: Plugins for Notepad++
Replies: 7
Views: 1955

Re: Plugins for Notepad++

I use NppExec, so I can run my love stuff with just a key press combination in Notepad++.