Search found 97 matches

by verilog
Tue Jan 28, 2014 7:26 am
Forum: Support and Development
Topic: Interaction between entities
Replies: 6
Views: 2017

Interaction between entities

Hi guys! So, I was thinking about a simple system for setting up interaction between random entities. Let me explain. I have an entity that can interact with another. The interaction link cannot be established until I know which entities are going to share information, however, I can only know the e...
by verilog
Wed Jan 22, 2014 2:44 am
Forum: Support and Development
Topic: Image Filter artefacts when zoomed
Replies: 19
Views: 3930

Re: Image Filter artefacts when zoomed

The best solution, as Slime pointed out, is padding each tile with a 1 pixel border with the color of the neighbouring pixel, this will get rid of the issue under all possible image transformations. I believe this issue has to do with how OpenGL uses the neighbouring pixel color (that falls outside ...
by verilog
Sat Jan 11, 2014 1:50 am
Forum: Libraries and Tools
Topic: Crank-Rocker Mechanism
Replies: 4
Views: 1283

Re: Crank-Rocker Mechanism

Thanks Ranguna, glad you liked it. I used to analyse a lot of these kinds of machines back in college. The math is quite extensive, I remember my mechanisms professor coming up with all sorts of obscure trigonometry identities and algebraic substitutions during his intense demonstrations. He'd pract...
by verilog
Sat Jan 11, 2014 1:35 am
Forum: Support and Development
Topic: Tracking Memory Usage?
Replies: 3
Views: 1302

Re: Tracking Memory Usage?

Hi Omar, have you tried ProFi.lua as a profiling tool? That's what I'm currently using; Its interface is very basic, but should give you an idea of how your code is performing. Also, how did you discover the memory leak? Just by looking at the task manager? or any other in-game unusual behaviour?
by verilog
Fri Jan 10, 2014 1:02 am
Forum: Libraries and Tools
Topic: Crank-Rocker Mechanism
Replies: 4
Views: 1283

Crank-Rocker Mechanism

Hi guys, This is a simple crank-rocker mechanism (AKA four-bar linkage) simulation I did for a little project I'm working on. The mechanism has four links: a driver or crank link that, as you guessed, drives the entire thing; a coupler that transmits motion between intermediate links. The last link ...
by verilog
Sun Dec 15, 2013 3:39 am
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 49535

Re: LÖVE 0.9.0 released

Excellent! Thank you to the whole dev team! :cool:
by verilog
Sun Sep 15, 2013 9:51 pm
Forum: Games and Creations
Topic: Crash Blocks: a simple Puzzle Fighter clone
Replies: 4
Views: 1696

Re: Crash Blocks: a simple Puzzle Fighter clone

Here’s MK’s version. Thanks for the detailed algorithm explanation! It really resembles a stack implented flood-fill algorithm ; if I recall correctly, the complexity for the flood-fill algorithm is O(n) where n is the number of target-color nodes. Power gems are stacked blocks of the same color, i...
by verilog
Sun Sep 15, 2013 5:25 am
Forum: Games and Creations
Topic: Crash Blocks: a simple Puzzle Fighter clone
Replies: 4
Views: 1696

Re: Crash Blocks: a simple Puzzle Fighter clone

Hi, clofresh I love Puzzle Fighter (I especially like Mortal Kombat's take on it, both puzzle games are great). Your version is looking pretty solid for now, I played for a while and it seems you got all the basic functionality ironed out. I haven't looked at the code yet, but may I ask how are you ...
by verilog
Tue Jul 16, 2013 2:06 am
Forum: General
Topic: 2D Blender animation tests
Replies: 16
Views: 5486

Re: 2D Blender animation tests

http://www.gamasutra.com/view/feature/132292/postmortem_mommys_best_games_.php?print=1 Thanks for the link, twobit, that article is pretty good, there's some very nice stuff in it, definitely inspiring. I might give this whole skeletal system thing a shot one day in the future, for now I think I'll...
by verilog
Mon Jul 15, 2013 9:19 pm
Forum: General
Topic: ParticleSystems in Rebound
Replies: 5
Views: 3047

Re: ParticleSystems in Rebound

Santos,
Thank you for this excellent and detailed explanation, this is awesome! cheers!