Search found 97 matches

by verilog
Sat Jan 05, 2013 10:48 pm
Forum: Support and Development
Topic: Object removal and destruction
Replies: 3
Views: 419

Re: Object removal and destruction

Hi mathacka and Santos, Thank you guys for your replies. Santos, I realized the potential problems that a “normal” loop might cause after some experimentation and reading Boolsheet's post in a similar thread. Like you suggested, I ended up implementing a reverse loop and so far it seems to be workin...
by verilog
Sat Jan 05, 2013 10:10 pm
Forum: Support and Development
Topic: Trouble with Line Intersection Code in Wiki
Replies: 4
Views: 740

Re: Trouble with Line Intersection Code in Wiki

Hello Gravy, A while ago I faced the same problem while trying to figure out an algorithm for line intersection. It turns out that the algorithm fails due to computations that may produce results with rounding errors. The main problem is that numbers that should be equal, are in practice, unequal. T...
by verilog
Wed Jan 02, 2013 3:41 am
Forum: Support and Development
Topic: Object removal and destruction
Replies: 3
Views: 419

Object removal and destruction

Hello guys, and happy new year! :awesome: I'm wondering if my method for removing inactive entities (e.g. enemies) is enough for destroying the actual object and deallocating it from memory, I would like any advice on this, if possible. This is my current approach: Every object is described as a SEC...
by verilog
Sun Dec 23, 2012 7:12 am
Forum: Libraries and Tools
Topic: 3D Shadows in a 2D Sprite Environment - WIP
Replies: 13
Views: 5849

Re: 2.5D, sprites, lighting, and shadows game WIP

Hey Will,
Your lighting demo looks superb, you got some very nice effects going on, well done! Glad to hear you're enjoying all this stuff, as I think that's the real fuel that keeps us developing all these crazy projects. Keep it up, man! :crazy:
by verilog
Sat Dec 22, 2012 1:11 am
Forum: General
Topic: Interesting article about gravity in games
Replies: 24
Views: 6283

Re: Interesting article about gravity in games

Very nice demo, Roland, I love how you benchmark the different algorithms, very illustrative, thanks for sharing this! :3
by verilog
Mon Dec 17, 2012 10:56 pm
Forum: Support and Development
Topic: Camera-layers system
Replies: 2
Views: 483

Re: Camera-layers system

Hey, rexjericho! Thanks for your feedback man, I appreciate your timing analysis, this is really helpful. Sorry about the require error, it slipped past me. I'll definitely split up my images into smaller chunks now that I plan to use a higher image resolution, thanks for the advice, this should be ...
by verilog
Sat Dec 15, 2012 3:21 am
Forum: Support and Development
Topic: Camera-layers system
Replies: 2
Views: 483

Camera-layers system

Hey guys! I apologize in advance for this lengthy post. Recently I've been thinking about my camera-layers system, mostly ways of improving it, but also, I've been wondering if my approach is correct or efficient. While it currently works, I feel that my current system is a little bit complicated, a...
by verilog
Mon Nov 26, 2012 3:18 am
Forum: Support and Development
Topic: Level management advice?
Replies: 2
Views: 412

Re: Level management advice?

Hello ivan! Please, feel free (as anyone reading this topic) to share your thoughts and opinions, I’m sure we can all benefit from sharing a little bit of tips/knowledge. Thanks for your input, I think your approach is good and definitely makes sense, and has prompted me to follow a pure data-descri...
by verilog
Sat Nov 24, 2012 8:55 pm
Forum: Support and Development
Topic: Level management advice?
Replies: 2
Views: 412

Level management advice?

Hey guys! This post is just for seeking general info about level management. I’m working on a platform game, and right now I’m outlining a general scheme for a level management system (select level, load resources, unload resources) what I have right now is a couple of files describing some tables f...
by verilog
Tue Nov 20, 2012 9:16 pm
Forum: Support and Development
Topic: Flipping in Anim8
Replies: 4
Views: 702

Re: Flipping in Anim8

Are you referring to the offset that is introduced after flipping the image? If so, yeah, that’s normal. Remember that all images are drawn following a coordinate system, the system origin (0,0) is located at the top left of the image, when you flip it horizontally, the origin is still at the top le...